private static void Main(string[] args) { IRenderer renderer = new ConsoleRenderer(WorldRows, WorldCols); IUserInterface keyboard = new KeyboardInterface(); //Task 02. Add Sleep time to Engine constructor Engine gameEngine = new Engine(renderer, keyboard, 150); keyboard.OnLeftPressed += (sender, eventInfo) => { gameEngine.MovePlayerRacketLeft(); }; keyboard.OnRightPressed += (sender, eventInfo) => { gameEngine.MovePlayerRacketRight(); }; Initialize(gameEngine); // gameEngine.Run(); }