private static void Main(string[] args)
        {
            IRenderer      renderer = new ConsoleRenderer(WorldRows, WorldCols);
            IUserInterface keyboard = new KeyboardInterface();

            //Task 02. Add Sleep time to Engine constructor
            Engine gameEngine = new Engine(renderer, keyboard, 150);

            keyboard.OnLeftPressed += (sender, eventInfo) =>
            {
                gameEngine.MovePlayerRacketLeft();
            };

            keyboard.OnRightPressed += (sender, eventInfo) =>
            {
                gameEngine.MovePlayerRacketRight();
            };

            Initialize(gameEngine);

            //

            gameEngine.Run();
        }
        private static void Main(string[] args)
        {
            IRenderer renderer = new ConsoleRenderer(WorldRows, WorldCols);
            IUserInterface keyboard = new KeyboardInterface();

            //Task 02. Add Sleep time to Engine constructor
            Engine gameEngine = new Engine(renderer, keyboard, 150);

            keyboard.OnLeftPressed += (sender, eventInfo) =>
            {
                gameEngine.MovePlayerRacketLeft();
            };

            keyboard.OnRightPressed += (sender, eventInfo) =>
            {
                gameEngine.MovePlayerRacketRight();
            };

            Initialize(gameEngine);

            //

            gameEngine.Run();
        }