public virtual void Update() { Acceleration = new PointF((target.X - Position.X) * 0.2f, (target.Y - Position.Y) * 0.2f); sizeX.acceleration = (targetSize.X - Size.X) * 0.2f; sizeY.acceleration = (targetSize.Y - Size.Y) * 0.2f; radian.acceleration = (targetRadian - Radian) * 0.2f; positionX.Update(); positionY.Update(); sizeX.Update(); sizeY.Update(); radian.Update(); }
public virtual void Update() { positionX.Update(); positionY.Update(); radius.Update(); }