/// <summary>
        /// Creates a wheel.
        /// </summary>
        /// <param name="wheelName">
        /// The name of the wheel type you want to create. Should be the same as the filename, minus the extension. Case sensitive!
        /// </param>
        public Wheel CreateWheel(string wheelName, WheelID ID, Kart owner, Vector3 position, string meshName)
        {
            IDictionary<string, float> dict = wheels[wheelName];

            Wheel wheel = new Wheel(owner, position, ID, dict, meshName);

            return wheel;
        }
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        /// <summary>
        /// Put this in a separate function so we can edit it at runtime, since VS doesn't like us trying to edit anonymous functions
        /// </summary>
        private void StopDrifting_WheelFunction(Wheel w)
        {
            w.DriftState = WheelDriftState.None;
            w.IdealSteerAngle = 0f;

            if (w.ID == WheelID.FrontRight || w.ID == WheelID.FrontLeft) {
                _vehicle.GetWheelInfo(w.IntWheelID).IsFrontWheel = true;
            }
            else {
                _vehicle.GetWheelInfo(w.IntWheelID).IsFrontWheel = false;
            }
        }
Exemple #3
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        /// <summary>
        /// Put this in a separate function so we can edit it at runtime, since VS doesn't like us trying to edit anonymous functions
        /// </summary>
        private void StartDrifting_WheelFunction(Wheel w)
        {
            // left
            if (this.DriftState == KartDriftState.StartLeft) {
                w.DriftState = WheelDriftState.Left;

                // change the back wheels' angles
                if (w.ID == WheelID.FrontRight || w.ID == WheelID.BackRight) {
                    w.IdealSteerAngle = BackDriftAngle;
                    _vehicle.GetWheelInfo(w.IntWheelID).IsFrontWheel = false;
                }
                // change the front wheels' angles
                else {
                    w.IdealSteerAngle = FrontDriftAngle;
                    _vehicle.GetWheelInfo(w.IntWheelID).IsFrontWheel = true;
                }
            }
            // right
            else if (this.DriftState == KartDriftState.StartRight) {
                w.DriftState = WheelDriftState.Right;

                // change the back wheels' angles
                if (w.ID == WheelID.FrontLeft || w.ID == WheelID.BackLeft) {
                    w.IdealSteerAngle = -BackDriftAngle;
                    _vehicle.GetWheelInfo(w.IntWheelID).IsFrontWheel = false;
                }
                // change the front wheels' angles
                else {
                    w.IdealSteerAngle = -FrontDriftAngle;
                    _vehicle.GetWheelInfo(w.IntWheelID).IsFrontWheel = true;
                }
            }
        }