Exemple #1
0
        /// <summary>
        /// Constructor.
        /// </summary>
        public PauseMenuScreen()
            : base("Paused")
        {
            // Flag that there is no need for the game to transition
            // off when the pause menu is on top of it.
            IsPopup = true;

            // Create our menu entries.
            MenuEntry resumeGameMenuEntry = new MenuEntry("Resume Game");
            MenuEntry saveGameMenuEntry = new MenuEntry("Save Game");
            MenuEntry concedeGameMenuEntry = new MenuEntry("Concede Game");
            MenuEntry quitGameMenuEntry = new MenuEntry("Quit Game");

            // Hook up menu event handlers.
            resumeGameMenuEntry.Selected += OnCancel;
            quitGameMenuEntry.Selected += QuitGameMenuEntrySelected;
            saveGameMenuEntry.Selected += SaveGameMenuEntrySelected;
            concedeGameMenuEntry.Selected += ConcedeGameMenuEntrySelected;

            // Add entries to the menu.
            MenuEntries.Add(resumeGameMenuEntry);
            MenuEntries.Add(saveGameMenuEntry);
            MenuEntries.Add(concedeGameMenuEntry);
            MenuEntries.Add(quitGameMenuEntry);
        }
Exemple #2
0
        /// <summary>
        /// Constructor fills in the menu contents.
        /// </summary>
        public MainMenuScreen()
            : base("Game Menu")
        {
            // Create our menu entries.
            MenuEntry playGameMenuEntry = new MenuEntry("Play Game");
            MenuEntry optionsMenuEntry = new MenuEntry("Options");
            MenuEntry exitMenuEntry = new MenuEntry("Main Menu");

            // Hook up menu event handlers.
            playGameMenuEntry.Selected += PlayGameMenuEntrySelected;
            optionsMenuEntry.Selected += OptionsMenuEntrySelected;
            exitMenuEntry.Selected += OnCancel;

            // Add entries to the menu.
            MenuEntries.Add(playGameMenuEntry);
            MenuEntries.Add(optionsMenuEntry);
            MenuEntries.Add(exitMenuEntry);
        }
Exemple #3
0
        /// <summary>
        /// Constructor.
        /// </summary>
        public OptionsMenuScreen()
            : base("Options")
        {
            // Create our menu entries.
            VenueMenuEntry = new MenuEntry(string.Empty);
            ObstacleMenuEntry = new MenuEntry(string.Empty);
            SoundMenuEntry = new MenuEntry(string.Empty);

            SetMenuEntryText();

            MenuEntry backMenuEntry = new MenuEntry("Back");

            // Hook up menu event handlers.
            VenueMenuEntry.Selected += VenueMenuEntrySelected;
            ObstacleMenuEntry.Selected += ObstacleMenuEntrySelected;
            SoundMenuEntry.Selected += SoundMenuEntrySelected;
            backMenuEntry.Selected += OnCancel;

            // Add entries to the menu.
            MenuEntries.Add(VenueMenuEntry);
            MenuEntries.Add(ObstacleMenuEntry);
            MenuEntries.Add(SoundMenuEntry);
            MenuEntries.Add(backMenuEntry);
        }