protected override void Update(GameTime gameTime) { // Allows the game to exit if (Keyboard.GetState().IsKeyDown(Keys.Escape)) { this.Exit(); } // TODO: Add your update logic here bola.updatear(); j1.update(new Vector2(1160, Mouse.GetState().Y), bola); j2.update(j2.posicion, bola); base.Update(gameTime); }
protected override void Update(GameTime gameTime) { // Allows the game to exit if (Keyboard.GetState().IsKeyDown(Keys.Escape)) { this.Exit(); } // TODO: Add your update logic here bola.updatear(ref puntosS, ref puntosC); j1.update(new Vector2(1160, 512 + (pos - 50) * -10), bola, true); j2.update(j2.posicion, bola, false); base.Update(gameTime); if (Keyboard.GetState().IsKeyDown(Keys.R)) { puntosC = 0; puntosS = 0; bola.nuevaBola(); MediaPlayer.Stop(); MediaPlayer.Play(musica); estado = "play"; playcountS = 5; } if (playcountS >= 0) { playcountS--; if (playcountS == 0) { estado = "---"; } } if (i >= 100) { i = 1; } }