/// <summary> /// Allows the game to perform any initialization it needs to before starting to run. /// This is where it can query for any required services and load any non-graphic /// related content. Calling base.Initialize will enumerate through any components /// and initialize them as well. /// </summary> protected override void Initialize() { // TODO: Add your initialization logic here ball = new BallSprite(this); Components.Add(ball); paddle = new PaddleSprite(this, ball); Components.Add(paddle); score = new ScoreSprite(this, ball, paddle); Components.Add(score); base.Initialize(); ball.Ball.GameOver += gameEnded; }
/// <summary> /// Allows the game to perform any initialization it needs to before starting to run. /// This is where it can query for any required services and load any non-graphic /// related content. Calling base.Initialize will enumerate through any components /// and initialize them as well. /// </summary> protected override void Initialize() { // TODO: Add your initialization logic here ball = new BallSprite(this); Components.Add(ball); paddle = new CPUPaddleSprite(this, ball, true); Components.Add(paddle); paddle2 = new PaddleSprite(this, ball, false, false); Components.Add(paddle2); score = new ScoreSprite(this, ball, paddle2, paddle); Components.Add(score); base.Initialize(); }