/// <summary> /// LoadContent will be called once per game and is the place to load /// all of your content. /// </summary> protected override void LoadContent() { // Create a new SpriteBatch, which can be used to draw textures. spriteBatch = new SpriteBatch(GraphicsDevice); ball.LoadContent(this.Content, "BallTexture", GraphicsDevice); player1.LoadContent(this.Content, "PaddleTexture", GraphicsDevice); player2.LoadContent(this.Content, "PaddleTexture", GraphicsDevice); // TODO: use this.Content to load your game content here }
protected override void LoadContent() { _spriteBatch = new SpriteBatch(_graphics.GraphicsDevice); // Load the game objects _ball.LoadContent(Content); _left.LoadContent(Content); _right.LoadContent(Content); // Load the messages _establishingConnectionMsg = Content.Load <Texture2D>("establishing-connection-msg.png"); _waitingForGameStartMsg = Content.Load <Texture2D>("waiting-for-game-start-msg.png"); _gamveOverMsg = Content.Load <Texture2D>("game-over-msg.png"); // Load sound effects _ballHitSFX = Content.Load <SoundEffect>("ball-hit.wav"); _scoreSFX = Content.Load <SoundEffect>("score.wav"); }