Exemple #1
0
        /// <summary>
        /// Allows the game to run logic such as updating the world,
        /// checking for collisions, gathering input, and playing audio.
        /// </summary>
        /// <param name="gameTime">Provides a snapshot of timing values.</param>
        protected override void Update(GameTime gameTime)
        {
            // Allows the game to exit
            if (Keyboard.GetState().IsKeyDown(Keys.Escape))
            {
                this.Exit();
            }

            // TODO: Add your update logic here
            bola.updatear(pos);
            jugador.update(posi, bola);


            if (estado == "play")
            {
                if (recibioPlay == false)
                {
                    MediaPlayer.Stop();
                    MediaPlayer.Play(musica);
                    recibioPlay = true;
                }
            }
            else
            {
                recibioPlay = false;
            }
            if (i >= 100)
            {
                i = 1;
            }

            base.Update(gameTime);
        }
Exemple #2
0
        /// <summary>
        /// Allows the game to run logic such as updating the world,
        /// checking for collisions, gathering input, and playing audio.
        /// </summary>
        /// <param name="gameTime">Provides a snapshot of timing values.</param>
        protected override void Update(GameTime gameTime)
        {
            // Allows the game to exit
            if (Keyboard.GetState().IsKeyDown(Keys.Escape))
            {
                this.Exit();
            }

            // TODO: Add your update logic here
            bola.updatear(pos);
            jugador.update();
            base.Update(gameTime);
        }