/// <summary> /// Allows the game to run logic such as updating the world, /// checking for collisions, gathering input, and playing audio. /// </summary> /// <param name="gameTime">Provides a snapshot of timing values.</param> protected override void Update(GameTime gameTime) { // Allows the game to exit if (Keyboard.GetState().IsKeyDown(Keys.Escape)) { this.Exit(); } // TODO: Add your update logic here bola.updatear(pos); jugador.update(posi, bola); if (estado == "play") { if (recibioPlay == false) { MediaPlayer.Stop(); MediaPlayer.Play(musica); recibioPlay = true; } } else { recibioPlay = false; } if (i >= 100) { i = 1; } base.Update(gameTime); }
/// <summary> /// Allows the game to run logic such as updating the world, /// checking for collisions, gathering input, and playing audio. /// </summary> /// <param name="gameTime">Provides a snapshot of timing values.</param> protected override void Update(GameTime gameTime) { // Allows the game to exit if (Keyboard.GetState().IsKeyDown(Keys.Escape)) { this.Exit(); } // TODO: Add your update logic here bola.updatear(pos); jugador.update(); base.Update(gameTime); }