//what occurs when gameOver == true
        void GameOver(bool isGameOver)
        {
            if (isGameOver)
            {
                CCLabel label = new CCLabel("Tap to return to Level Select", "Arial", 50, CCLabelFormat.SystemFont);
                label.PositionX   = 400;
                label.PositionY   = 1000;
                label.AnchorPoint = CCPoint.AnchorUpperLeft;
                AddChild(label);

                var touchListener = new CCEventListenerTouchAllAtOnce();
                touchListener.OnTouchesEnded = (touches, ccevent) => Window.DefaultDirector.ReplaceScene(LevelSelect.GetLevelSelectScene(Window));
                AddEventListener(touchListener, this);
                highScore = p1Score;
            }
        }
        //LevelComplete displays the highscore and provides means to return to Level Select once the level is complete
        void LevelComplete(CCRect boundary)
        {
            highScore = p1Score;
            CCLabel label = new CCLabel("Level Complete!", "Arial", 60, CCLabelFormat.SystemFont);

            label.Position    = boundary.Center;
            label.AnchorPoint = CCPoint.AnchorMiddle;
            label.Text        = string.Format("Level Complete! Highscore: {0}", highScore);
            AddChild(label);
            CCLabel tapToReturn = new CCLabel("Tap to return to Level Select", "Arial", 50, CCLabelFormat.SystemFont);

            tapToReturn.PositionX = boundary.MaxX / 2;
            tapToReturn.PositionY = 1000;
            AddChild(tapToReturn);
            var touchListener = new CCEventListenerTouchAllAtOnce();

            touchListener.OnTouchesEnded = (touches, ccevent) => Window.DefaultDirector.ReplaceScene(LevelSelect.GetLevelSelectScene(Window));
            AddEventListener(touchListener, this);
        }
Exemple #3
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        public TitleLayer() : base()
        {
            var touchListener = new CCEventListenerTouchAllAtOnce();

            touchListener.OnTouchesEnded = (touches, ccevent) => Window.DefaultDirector.ReplaceScene(LevelSelect.GetLevelSelectScene(Window));
            AddEventListener(touchListener, this);
        }