private void SceneScoring() { UpdateBoard(); scene = Scene.ShotBall; }
/// <summary> /// コンストラクタ /// </summary> public GameTask() { scene = Scene.Initialize; playerTypes[(int)Pong.PlayerConstant.Position.Left] = Pong.PlayerConstant.Type.Man; playerTypes[(int)Pong.PlayerConstant.Position.Right] = Pong.PlayerConstant.Type.Cpu1; }
private void SceneGoalSeStart() { UpdateBoard(); PlayPointSound(); scene = Scene.GoalSeWait; }