Exemple #1
0
        /// <summary>
        /// Update the specified gameTime and gameObjects.
        /// </summary>
        /// <returns>The update.</returns>
        /// <param name="gameTime">Game time.</param>
        /// <param name="gameObjects">Game objects.</param>
        public override void Update(GameTime gameTime, GameObjects gameObjects)
        {
            var touchState = TouchPanel.GetState();

            foreach (var touch in touchState)
            {
                //Fire the ball
                if (touch.State != TouchLocationState.Released && attachedToPaddle != null)
                {
                    ///<summary>
                    /// Ball Reflects off of walls
                    /// </summary>
                    if (touch.Position.Y < (TouchPanel.DisplayWidth / 2))
                    {
                        var newVelocity = new Vector2(BALL_SPEED_X, attachedToPaddle.Velocity.Y * 1.2f);
                        Velocity         = newVelocity;
                        attachedToPaddle = null;
                    }
                }
            }

            if (attachedToPaddle != null)
            {
                Location.X = attachedToPaddle.Location.X + attachedToPaddle.Width;
                Location.Y = attachedToPaddle.Location.Y;
            }
            else
            {
                ///<summary>
                /// Classification for the collision of the Ball with a game paddle
                /// </summary>
                if (BoundingBox.Intersects(gameObjects.PlayerPaddle.BoundingBox) || BoundingBox.Intersects(gameObjects.ComputerPaddle.BoundingBox))
                {
                    Velocity = new Vector2(-Velocity.X, Velocity.Y);
                }
            }
            base.Update(gameTime, gameObjects);
        }
Exemple #2
0
        /// <summary>
        /// Update the specified gameTime and gameObjects.
        /// </summary>
        /// <returns>The update.</returns>
        /// <param name="gameTime">Game time.</param>
        /// <param name="gameObjects">Game objects.</param>
        public override void Update(GameTime gameTime, GameObjects gameObjects)
        {
            var touchState = TouchPanel.GetState();

            if (playerTypes == PlayerTypes.COMPUTER)
            {
                var random            = new Random();
                var reactionThreshold = random.Next(30, 130);

                //computer logic
                if (gameObjects.Ball.Location.Y + gameObjects.Ball.Heigth < Location.Y + reactionThreshold)
                {
                    Velocity = new Vector2(0, -PADDLE_SPEED);
                }
                if (gameObjects.Ball.Location.Y > Location.Y + Heigth + reactionThreshold)
                {
                    Velocity = new Vector2(0, PADDLE_SPEED);
                }
            }
            if (playerTypes == PlayerTypes.HUMAN)
            {
                foreach (var touch in touchState)
                {
                    if (touch.State != TouchLocationState.Released)
                    {
                        if (touch.Position.Y < (TouchPanel.DisplayWidth / 2))
                        {
                            Velocity = new Vector2(0, -PADDLE_SPEED);
                        }
                        if (touch.Position.Y > (TouchPanel.DisplayWidth / 2))
                        {
                            Velocity = new Vector2(0, PADDLE_SPEED);
                        }
                    }
                }
            }
            base.Update(gameTime, gameObjects);
        }
Exemple #3
0
        }/// <summary>

        /// Update the specified gameTime and gameObjects.
        /// </summary>
        /// <returns>The update.</returns>
        /// <param name="gameTime">Game time.</param>
        /// <param name="gameObjects">Game objects.</param>
        public virtual void Update(GameTime gameTime, GameObjects gameObjects)
        {
            Location += (Velocity * (float)gameTime.ElapsedGameTime.TotalSeconds);
            CheckBounds();
        }