/** Loads a scene from the designated path, and adds it to the internal list, overwriting any previous scenes. */ public Scene load(String path) { path = System.IO.Path.Combine("scripts\\scenes\\", path); if (!System.IO.File.Exists(path)) throw new Exception("Unable to load scene: \"" + path + "\" not found."); Scene scene = new Scene(path); mScenes[path] = scene; return scene; }
public void step(Scene scene, long timeParameter) { }