Exemple #1
0
 ///Adds a PolyNavObstacle to the map.
 void AddObstacle(PolyNavObstacle navObstacle)
 {
     if (!navObstacles.Contains(navObstacle))
     {
         navObstacles.Add(navObstacle);
         regenerateFlag = true;
     }
 }
Exemple #2
0
 ///Removes a PolyNavObstacle from the map.
 void RemoveObstacle(PolyNavObstacle navObstacle)
 {
     if (navObstacles.Contains(navObstacle))
     {
         navObstacles.Remove(navObstacle);
         regenerateFlag = true;
     }
 }
Exemple #3
0
 void MonitorObstacle(PolyNavObstacle obstacle, bool active)
 {
     if (obstaclesMask == (obstaclesMask | 1 << obstacle.gameObject.layer))
     {
         if (active)
         {
             AddObstacle(obstacle);
         }
         else
         {
             RemoveObstacle(obstacle);
         }
     }
 }