/// <summary> /// If our connection doesn't have a Player yet, everything is sent here to handle /// login and Player creation. /// </summary> /// <param name="conn">The TelnetConnection the input is coming from</param> /// <param name="line">The input string</param> public static void LoginInterpret(TelnetConnection conn, string line) { Player player = new Player(); player.MaxHealth = 200; player.Health = 200; player.PhysicalPower = 10; player.MagicPower = 10; player.Name = line; player.HandlingName = line; player.Connection = conn; foreach (Skill skill in Global.SkillTable.Values) { if (skill.Name == "Autoattack") continue; player.Skills.Add(skill.Name, new SkillInstance(skill)); } player.SkillSlots.Insert(0, player.Skills["Backstab"]); player.SkillSlots.Insert(1, player.Skills["Flurry"]); player.SkillSlots.Insert(2, player.Skills["Savage Strike"]); conn.SetPlayer(player); InputStringMenu strMenu = new InputStringMenu(player, "HandlePasswordInput"); player.Menu = strMenu; player.SendMessage("Password: "); }
public bool CommandMoveUp(Player user, Command command, string text) { if (((Room)user.Location).Exits.ContainsKey(Directions.Up)) { user.Move(Global.GetRoom(((Room)user.Location).Exits[Directions.Up].ToRoom), "up"); } else { user.SendMessage("You cannot go that way!\n\r", "t=err~id=100\n\r"); return false; } return true; }
public bool CommandWho(Player user, Command command, string text) { int count = 0; foreach (Player player in Global.Players) { user.SendMessage("[" + String.Format("{0:00}", player.Level) + "] " + player.Name + " has no title!\n\r", "dupe"); count++; } user.SendMessage("\n\r"); user.SendMessage("Total players: " + count + "\n\r", "dupe"); return true; }
public bool CommandTestAct(Player user, Command command, string text) { Type type = typeof(Mob); Argument arg1 = Parser.GetArgument(text, 2, user, type, SearchLocations.Room); if (arg1.Reference == null) { //user.SendMessage("They aren't here!\n\r"); type = typeof(Player); arg1 = Parser.GetArgument(text, 2, user, type, SearchLocations.Room); if (arg1.Reference == null) { user.SendMessage("They aren't here!\n\r"); return false; } } Mob target = (Mob)arg1.Reference; Communications.DeliverMessage (user, target, MessageVector.Character, "You test the NarrateAction method! $N picks $S nose!\n\r", ""); Communications.DeliverMessage (user, target, MessageVector.Target, "$n tests the NarrateAction method! You pick your nose!\n\r", ""); Communications.DeliverMessage (user, target, MessageVector.ThirdParty, "$n tests the NarrateAction method! $N picks $S nose!\n\r", ""); return true; }
public bool CommandSkill(Player user, Command command, string text) { string skill = command.Text; //TODO: Make this execute skills with the generic "skill" command so that we don't have to have a verb for // every skill for debugging purposes if (skill == "skill") { skill = Parser.GetArgument(text, 2).Text; text = text.Substring(6); } bool found = false; string literalKey = ""; foreach (string key in user.Skills.Keys) { if (key.ToLower().StartsWith(skill)) { found = true; literalKey = key; break; } } if (found) { user.Skills[literalKey].Skill.Action(user, text); } else { user.SendMessage("You don't know that skill!\n\r"); } return true; }
public bool CommandScore(Player user, Command command, string text) { user.SendMessage(" " + user.Name + "\n\r"); user.SendMessage(Colors.BRIGHT_RED + "Health: " + user.Health + "/" + user.MaxHealth + "\n\r"); //user.SendMessage(Colors.BRIGHT_BLUE + "Mana: " + user.Mana + "/" + user.MaxMana + "\n\r"); user.SendMessage("Experience: " + user.Experience + "/" + user.ExperienceToLevel + "\n\r"); user.SendMessage("Physical: " + user.PhysicalPower + "\n\r"); user.SendMessage("Magical: " + user.MagicPower + "\n\r"); //user.SendMessage("Vitality: " + user.Vitality + "\n\r"); //user.SendMessage("Dexterity: " + user.Dexterity + "\n\r"); user.SendMobileMessage("t=stats~name=" + user.Name + "~hp=" + user.Health + "~mhp=" + user.MaxHealth + "~exp=" + user.Experience + "~exptnl=" + user.ExperienceToLevel + /*"~str=" + user.Strength + "~int=" + user.Intelligence + "~vit=" + user.Vitality + "~dex=" + user.Dexterity +*/ "\n\r"); return true; }
public bool CommandKill(Player user, Command command, string text) { Type type = typeof(Mob); Argument arg1 = Parser.GetArgument(text, 2, user, type, SearchLocations.Room); if (arg1.Reference == null) { user.SendMessage("They aren't here!\n\r"); return false; } Mob target = (Mob)arg1.Reference; user.WaitPulses += Global.RoundDuration; if (user.TargetEnemy == null) user.TargetEnemy = target; Combat.OneHit(user, target); return true; }
public bool CommandDb(Player user, Command command, string text) { if (Parser.GetArgument(text, 2).Text == "entities") { if (Parser.GetArgument(text, 3).Text == "list") { int count = 1; foreach (Entity thing in Global.Entites) { user.SendMessage(count + ". " + "[" + thing.Name + "] #" + thing.IndexNumber + "; type: " + thing.GetType() + "\n\r"); count++; } } } if (Parser.GetArgument(text, 2).Text == "menu") { DynamicMenu menu = new DynamicMenu(user, "HandleMenu"); menu.List.Add("waffle", new Command("waffle", "", false, "Menu item 1")); menu.List.Add("carrot", new Command("carrot", "", false, "Menu item 2")); menu.List.Add("apple", new Command("apple", "", false, "Menu item 3")); user.Menu = menu; user.SendMessage("Please select from the following: waffle, carrot, apple\n\r"); } if (Parser.GetArgument(text, 2).Text == "littleman") { AreaLittleMan littleMan = new AreaLittleMan(300, 7); Area area = littleMan.Generate(); Room room = area.Rooms[0]; Instance instance = InstanceManager.NewInstance(user, Convert.ToInt32(Parser.GetArgument(text, 3).Text)); instance.Area = area; user.Move(room); } if (Parser.GetArgument(text, 2).Text == "map") { Area area = ((Room)user.Location).Area; } if (Parser.GetArgument(text, 2).Text == "instance") { InstanceManager.NewInstance(user, Convert.ToInt32(Parser.GetArgument(text, 3).Text)); } if (Parser.GetArgument(text, 2).Text == "killinstance") { InstanceManager.RemoveInstance(user); } if (Parser.GetArgument(text, 2).Text == "bat") { Mob mob = new Mob(); mob.Name = "test mob #" + Combat.Random.Next(0, 9); mob.Skills.Add("Autoattack", new SkillInstance(Global.SkillTable["Autoattack"], new SkillAI())); } return true; }
public bool CommandBattle(Player user, Command command, string text) { if (user.ClientType != ClientType.Android) user.SendMessage("Hey, you're not supposed to be using this combat system!\n\rI'll let it slide, this time...\n\r", "dupe"); Type type = typeof(Mob); Argument arg1 = Parser.GetArgument(text, 2, user, type, SearchLocations.Room); if (arg1.Reference == null) { user.SendMessage("They aren't here!\n\r"); return false; } Mob target = (Mob)arg1.Reference; Combat.StartTurnCombat(user, target); DynamicMenu menu = new DynamicMenu(user, "HandleTurnBattleMenu"); menu.List.Add("skill1", new Command("skill1", "", false, "Use skill slot #")); menu.List.Add("skill2", new Command("skill2", "", false, "Use skill slot #")); menu.List.Add("skill3", new Command("skill3", "", false, "Use skill slot #")); menu.List.Add("skill4", new Command("skill4", "", false, "Use skill slot #")); menu.List.Add("skill5", new Command("skill5", "", false, "Use skill slot #")); menu.List.Add("skill6", new Command("skill6", "", false, "Use skill slot #")); menu.List.Add("flee", new Command("flee", "", false, "Run away from the fight")); user.Menu = menu; return true; }
/// <summary> /// If our connection doesn't have a Player yet, everything is sent here to handle /// login and Player creation. /// </summary> /// <param name="conn">The TelnetConnection the input is coming from</param> /// <param name="line">The input string</param> public static void LoginInterpret(TelnetConnection conn, string line) { Player player = new Player(); player.MaxHealth = 200; player.Health = 200; player.PhysicalPower = 10; player.MagicPower = 10; player.Name = line; player.HandlingName = line; player.Connection = conn; foreach (Skill skill in Global.SkillTable.Values) { if (skill.Name == "Autoattack") continue; player.Skills.Add(skill.Name, new SkillInstance(skill)); } player.SkillSlots.Insert(0, player.Skills["Backstab"]); player.SkillSlots.Insert(1, player.Skills["Flurry"]); player.SkillSlots.Insert(2, player.Skills["Savage Strike"]); conn.SetPlayer(player); DynamicMenu menu = new DynamicMenu(player, "HandleClientMenu"); menu.List.Add("telnet", new Command("telnet", "", false, "Sets your client type as a telnet connection (telnet, terminal, MUD client)")); menu.List.Add("full", new Command("full", "", false, "Sets your client type as the official rich client")); menu.List.Add("android", new Command("android", "", false, "Sets your client type as an Android phone")); player.Menu = menu; player.SendMessage("Please select your client type:\n\r- telnet\n\r- full\n\r- android\n\r"); }
/// <summary> /// Show the Room to Player, including all contents. /// </summary> /// <param name="player"></param> public void Display(Player player) { player.SendMessage(Colors.BRIGHT_WHITE + Name + " [Room " + IndexNumber + "]\n\r"); player.SendMessage(" " + Description + "\n\r\n\r"); player.SendMessage("[Exits:"); player.SendMobileMessage("t=room~name=" + Name + "~id=" + IndexNumber + "~exit="); if (Exits.ContainsKey(Directions.North)) { player.SendMessage(" north"); player.SendMobileMessage("n"); } if (Exits.ContainsKey(Directions.South)) { player.SendMessage(" south"); player.SendMobileMessage("s"); } if (Exits.ContainsKey(Directions.West)) { player.SendMessage(" west"); player.SendMobileMessage("w"); } if (Exits.ContainsKey(Directions.East)) { player.SendMessage(" east"); player.SendMobileMessage("e"); } if (Exits.ContainsKey(Directions.Up)) { player.SendMessage(" up"); player.SendMobileMessage("u"); } if (Exits.ContainsKey(Directions.Down)) { player.SendMessage(" down"); player.SendMobileMessage("d"); } /*foreach (KeyValuePair<Directions, Exit> exit in Exits) { switch (exit.Key) { case Directions.North: player.SendMessage(" north"); player.SendMobileMessage("n"); break; case Directions.South: player.SendMessage(" south"); player.SendMobileMessage("s"); break; case Directions.West: player.SendMessage(" west"); player.SendMobileMessage("w"); break; case Directions.East: player.SendMessage(" east"); player.SendMobileMessage("e"); break; case Directions.Up: player.SendMessage(" up"); player.SendMobileMessage("u"); break; case Directions.Down: player.SendMessage(" down"); player.SendMobileMessage("d"); break; } }*/ player.SendMessage("]\n\r\n\r"); player.SendMobileMessage("~\n\r"); player.SendMobileMessage("t=roomcontents="); foreach (Entity thing in Contents) { if (thing is Mob) { Mob mob = (Mob)thing; player.SendMessage(mob.Name + " is here.\n\r"); player.SendMobileMessage(mob.Name + "|"); } else if (thing is Player) { } } player.SendMobileMessage("~\n\r"); }