Exemple #1
0
        /// <summary>
        /// Damages the object
        /// </summary>
        /// <param name="inflictor">The GameObj that inflicted the damage</param>
        /// <param name="source">The GameObj that caused the damage</param>
        /// <param name="damage">The amount of damage to be dealt</param>
        /// <returns>Returns the amount of damage actually dealt. (Or -1 if the damage was cancelled)</returns>
        public virtual int Damage(GameObj inflictor, GameObj source, int damage)
        {
            health -= damage;

            if (health <= 0)
            {
                Die(inflictor, source);
            }

            return(damage);
        }
Exemple #2
0
 /// <summary>
 /// Destroys the object
 /// </summary>
 /// <param name="inflictor">The GameObj that destroyed the object</param>
 /// <param name="source">The GameObj that caused the object's destruction</param>
 public virtual void Die(GameObj inflictor, GameObj source)
 {
     flags |= ActorFlags.Killed;
 }