public Table(String handHistoryFilePath, Window window, PokerClient pokerClient, PlayerDatabase playerDatabase) { this.handHistoryFilePath = handHistoryFilePath; this.window = window; this.pokerClient = pokerClient; this.playerDatabase = playerDatabase; this.Game = PokerGame.Unknown; this.maxSeatingCapacity = 0; // We don't know yet this.TableId = String.Empty; // We don't know yet this.GameID = String.Empty; // We don't know yet this.currentHeroName = String.Empty; this.currentHeroSeat = 0; this.gameType = pokerClient.GetPokerGameTypeFromWindowTitle(WindowTitle); this.statistics = new TableStatistics(this); // We don't know what specific kind this.Hud = new Hud(this); this.visualRecognitionManager = null; // Not all tables have a visual recognition manager this.displayWindow = PokerMuck.TableDisplayWindow.CreateForTable(this); // By default we use the universal parser handHistoryParser = new UniversalHHParser(pokerClient, System.IO.Path.GetFileName(handHistoryFilePath)); // But as soon as we find what kind of game we're using, we're going to update our parser */ ((UniversalHHParser)handHistoryParser).GameDiscovered += new UniversalHHParser.GameDiscoveredHandler(handHistoryParser_GameDiscovered); playerList = new List<Player>(10); //Usually no more than 10 players per table // Init hand history monitor hhMonitor = new HHMonitor(handHistoryFilePath, this); hhMonitor.StartMonitoring(); }
public TimedScreenshotTaker(int msInterval, Window window) { this.scrTaker = new ScreenshotTaker(); this.msInterval = msInterval; this.window = window; this.running = false; }
public VisualRecognitionManager(Table table, IVisualRecognitionManagerHandler handler) { Trace.Assert(table.Game != PokerGame.Unknown, "Cannot create a visual recognition manager without knowing the game of the table"); Trace.Assert(table.WindowRect != Rectangle.Empty, "Cannot create a visual recognition manager without knowing the window rect"); this.table = table; this.handler = handler; this.colorMap = ColorMap.Create(table.Game); this.recognitionMap = new VisualRecognitionMap(table.VisualRecognitionMapLocation, colorMap); this.matcher = new VisualMatcher(Globals.UserSettings.CurrentPokerClient); this.tableWindow = new Window(table.WindowTitle); this.timedScreenshotTaker = new TimedScreenshotTaker(REFRESH_TIME, tableWindow); this.timedScreenshotTaker.ScreenshotTaken += new TimedScreenshotTaker.ScreenshotTakenHandler(timedScreenshotTaker_ScreenshotTaken); this.timedScreenshotTaker.Start(); }
/* @param size: if different than window size, resizes the window before taking the screenshot * note that this is different than resizing a bitmap, we are literally changing the window size */ public Bitmap Take(Window window, bool clientOnly, Size size, Mode mode) { // We cannot use this method if the window is minimized if (window.Minimized) return null; Size originalWindowSize = window.Size; bool needResize = !originalWindowSize.Equals(size); try { if (needResize) { // If we are taking the client only, we don't need the extra repaint window.Resize(size, clientOnly ? false : true); } Rectangle screenshotRect = clientOnly ? window.ClientRectangle : window.Rectangle; Bitmap result = new Bitmap(screenshotRect.Width, screenshotRect.Height, PixelFormat.Format24bppRgb); if (mode == Mode.PrintWindow) { GetScreenshotUsingPrintWindow(window, clientOnly, result); } else if (mode == Mode.PrintScreen) { GetScreenshotUsingPrintScreen(window, clientOnly, result); } // Restore original dimension if (needResize) { window.Resize(originalWindowSize, true); // OK, repaint now! } return result; } catch (Exception e) { Trace.WriteLine("Failed to take screenshot of " + window.Title + ": " + e.Message); return null; } }
private void GetScreenshotUsingPrintWindow(Window window, bool clientOnly, Bitmap buffer) { Graphics g = Graphics.FromImage(buffer); IntPtr hdc = g.GetHdc(); uint nFlags = (clientOnly ? WM_PRINTCLIENTONLY : 0); PrintWindow(window.Handle, hdc, nFlags); g.ReleaseHdc(hdc); }
private void GetScreenshotUsingPrintScreen(Window window, bool clientOnly, Bitmap buffer) { Rectangle bounds = clientOnly ? window.ClientRectangle : window.Rectangle; using (Graphics g = Graphics.FromImage(buffer)) { g.CopyFromScreen(bounds.X, bounds.Y, 0, 0, bounds.Size); } }
public Bitmap Take(Window window, bool clientOnly, Mode mode = Mode.PrintScreen) { Rectangle rect = window.Rectangle; Size winSize = new Size(rect.Width, rect.Height); return Take(window, clientOnly, winSize, mode); }