/* In this method we take care of updating UI information * about this table */ private void UpdateUI() { Trace.WriteLine("Refresh UI for " + GameID); Globals.Director.OnDisplayStatus("Displaying Table #" + TableId); // Flag to keep track of whether at least one mucked hand is available bool muckedHandsAvailable = false; // Check which players have shown their cards List <Player> showdownPlayers = new List <Player>(); foreach (Player p in PlayerList) { // If it has showed and it's not us if (p.HasShowedThisRound && p.Name != CurrentHeroName) { showdownPlayers.Add(p); muckedHandsAvailable = true; } } if (muckedHandsAvailable) { Globals.Director.RunFromGUIThread( (Action) delegate() { if (DisplayWindow != null) { DisplayWindow.ClearMuck(); } }, false ); foreach (Player p in showdownPlayers) { Globals.Director.RunFromGUIThread( (Action) delegate() { if (DisplayWindow != null) { DisplayWindow.DisplayPlayerMuckedHand(p.Name, p.MuckedHand); } }, false ); } if (FinalBoard != null && !FinalBoard.Displayed) { Globals.Director.RunFromGUIThread( (Action) delegate() { if (DisplayWindow != null) { DisplayWindow.DisplayFinalBoard(FinalBoard); } }, false ); FinalBoard.Displayed = true; } } Globals.Director.RunFromGUIThread( (Action) delegate() { // Display hud information if (Hud != null) { Hud.DisplayAndUpdate(); } // Update statistics if (DisplayWindow != null) { DisplayWindow.UpdateStatistics(); } }, true ); }
public override void RegisterHandlers(Hud hud, Table t, Player p) { base.RegisterHandlers(hud, t, p); this.OnPlayerPreflopPushingRangeNeedToBeDisplayed += new OnPlayerPreflopPushingRangeNeedToBeDisplayedHandler(hud.holdemWindow_OnPlayerPreflopPushingRangeNeedToBeDisplayed); }
public virtual void RegisterHandlers(Hud hud, Table t, Player p) { this.OnResetStatisticsButtonPressed += new HudWindow.OnResetStatisticsButtonPressedHandler(p.window_OnResetStatisticsButtonPressed); this.OnResetAllStatisticsButtonPressed += new HudWindow.OnResetAllStatisticsButtonPressedHandler(t.window_OnResetAllStatisticsButtonPressed); this.OnPlayerStatisticsNeedToBeDisplayed += new HudWindow.OnPlayerStatisticsNeedToBeDisplayedHandler(hud.window_OnPlayerStatisticsNeedToBeDisplayed); this.LocationChanged += new EventHandler(hud.window_LocationChanged); }