public List <TableContainer> OpenNewTables(Settings settings, ImageRenderer imageRenderer, TableFoundDelegate tableDelegate) { Log.Info("## scanning for lobby ##"); // identifier LobbyIdentifier lobbyIdentifier = new LobbyIdentifier(); // set renderer tableIdentifier.Renderer = imageRenderer; lobbyIdentifier.Renderer = imageRenderer; // screen Iterator <Image> screen = new ScreenImageIterator(deviceControl); LobbyLayout layout = new LobbyLayout(); // find lobby FocusLobby(layout, screen); Image screenshot = screen.next(); Point lobbyOffset = PatternLocator.locateLobby(screenshot); // loop until we got enough tables List <TableContainer> tables = new List <TableContainer>(); while (knownTables.Count < settings.AutoLocateTablesNum) { // check for tables PressCheckOrFold(screenshot); // scan lobby List <LobbyTable> lobbyTables = IdentifyLobbyTables(lobbyIdentifier, layout, screen, lobbyOffset); // open tables? if (HasOpenTables(lobbyTables)) { // select table LobbyTable bestTable = SelectBestTable(lobbyTables); // render if (imageRenderer != null) { imageRenderer.renderImage(ImageTools.rectImage(), new Point(bestTable.RelX, bestTable.RelY)); } // open table Log.Info("opening table " + bestTable.ToString() + " with score " + String.Format("{0:0.00}", bestTable.Score)); TableContainer container = OpenTable(bestTable, settings, screen, bestTable); if (container != TABLE_ALREADY_JOINED && container != TABLE_NOT_FOUND && container != CANNOT_FIND_SEAT) { // add to known tables tables.Add(container); knownTables.Add(container); Log.Info("added new table " + tables.Count); // invoke delegate if (tableDelegate != null) { tableDelegate(container); } } // reselect lobby (otherwise automatically selected by pokerstars -> close table) if (container == TABLE_NOT_FOUND || knownTables.Count > 0) { FocusLobby(layout, screen); keyboard.pressPageUp(3); } // move up for "better" tables else { keyboard.pressPageUp(2); Thread.Sleep(100); } } else { // scroll keyboard.pressPageDown(); Thread.Sleep(1000); } } // minimize lobby Thread.Sleep(1000); return(tables); }
private bool IsTableGood(LobbyTable table) { return(!table.IsJoined && table.Players >= MIN_PLAYERS_ON_TABLE && table.PotSize >= MIN_AVG_POT_SIZE); }