public void HighCardTrueTest() { var card1 = new Card(CardFace.King, CardSuit.Hearts); var card2 = new Card(CardFace.Five, CardSuit.Spades); var card3 = new Card(CardFace.Seven, CardSuit.Diamonds); var card4 = new Card(CardFace.Ten, CardSuit.Clubs); var card5 = new Card(CardFace.Two, CardSuit.Spades); var cards = new List<ICard>(); cards.Add(card1); cards.Add(card2); cards.Add(card3); cards.Add(card4); cards.Add(card5); // ♣ // ♦ // ♥ // ♠ Hand hand = new Hand(cards); bool expected = true; PokerHandsChecker checker = new PokerHandsChecker(); bool actual = checker.IsHighCard(hand); Assert.AreEqual(expected, actual); }
static void Main() { ICard card = new Card(CardFace.Ace, CardSuit.Clubs); Console.WriteLine(card); IHand hand = new Hand(new List<ICard>() { new Card(CardFace.Ace, CardSuit.Clubs), new Card(CardFace.Ace, CardSuit.Diamonds), new Card(CardFace.King, CardSuit.Hearts), new Card(CardFace.King, CardSuit.Spades), new Card(CardFace.Seven, CardSuit.Diamonds), }); Console.WriteLine(hand); IPokerHandsChecker checker = new PokerHandsChecker(); Console.WriteLine(checker.IsValidHand(hand)); Console.WriteLine(checker.IsStraight(hand)); Console.WriteLine(checker.IsOnePair(hand)); Console.WriteLine(checker.IsTwoPair(hand)); Console.WriteLine(checker.IsStraightFlush(hand)); Console.WriteLine(checker.IsFlush(hand)); Console.WriteLine(checker.IsFourOfAKind(hand)); Console.WriteLine(checker.IsThreeOfAKind(hand)); Console.WriteLine(checker.IsHighCard(hand)); Console.WriteLine(checker.IsFullHouse(hand)); }
public void NotHighCardHand() { var hand = new Hand(new List<ICard>() { new Card(CardFace.Four, CardSuit.Clubs), new Card(CardFace.Jack, CardSuit.Diamonds), new Card(CardFace.Four, CardSuit.Spades), new Card(CardFace.King, CardSuit.Hearts), new Card(CardFace.Six, CardSuit.Spades) }); var checker = new PokerHandsChecker(); Assert.IsFalse(checker.IsHighCard(hand)); }
public void TestIsHighCardLessCards() { Card cardOne = new Card(CardFace.Two, CardSuit.Diamonds); Card cardTwo = new Card(CardFace.Four, CardSuit.Hearts); Card cardThree = new Card(CardFace.Jack, CardSuit.Clubs); IList<ICard> cards = new List<ICard>(); cards.Add(cardOne); cards.Add(cardTwo); cards.Add(cardThree); Hand hand = new Hand(cards); PokerHandsChecker poker = new PokerHandsChecker(); bool isHighCard = poker.IsHighCard(hand); Assert.AreEqual(false, isHighCard, "IsHighCard() method in class PokerHandsChecker is not working correctly."); }
public void IsHighCardTest() { Hand hand = new Hand(new List<ICard>() { new Card(CardFace.Ace, CardSuit.Spades), new Card(CardFace.Eight, CardSuit.Clubs), new Card(CardFace.Ten, CardSuit.Diamonds), new Card(CardFace.Jack, CardSuit.Hearts), new Card(CardFace.Two, CardSuit.Spades) }); PokerHandsChecker checker = new PokerHandsChecker(); bool actual = checker.IsHighCard(hand); bool expected = true; Assert.AreEqual(expected, actual); }
public void IsHighCard_AceAsHightCard() { IList<ICard> cards = new List<ICard> { new Card(CardFace.Ace, CardSuit.Diamonds), new Card(CardFace.Two, CardSuit.Diamonds), new Card(CardFace.Eight, CardSuit.Clubs), new Card(CardFace.Six, CardSuit.Hearts), new Card(CardFace.Queen, CardSuit.Spades), }; Hand hand = new Hand(cards); PokerHandsChecker checker = new PokerHandsChecker(); Assert.IsTrue(checker.IsHighCard(hand)); }
public void TestHighCard1() { ICard[] cards = new ICard[5] { new Card(CardFace.Ace, CardSuit.Diamonds), new Card(CardFace.King, CardSuit.Hearts), new Card(CardFace.Two, CardSuit.Hearts), new Card(CardFace.Eight, CardSuit.Spades), new Card(CardFace.Nine, CardSuit.Clubs) }; IHand hand = new Hand(cards); PokerHandsChecker checker = new PokerHandsChecker(); Assert.IsTrue(checker.IsHighCard(hand), "High card is not identified correctly."); }
public void IsHighCard_ThreeOfAces() { IList<ICard> cards = new List<ICard> { new Card(CardFace.Ace, CardSuit.Diamonds), new Card(CardFace.Ace, CardSuit.Spades), new Card(CardFace.Ace, CardSuit.Hearts), new Card(CardFace.Eight, CardSuit.Clubs), new Card(CardFace.Six, CardSuit.Hearts), }; Hand hand = new Hand(cards); PokerHandsChecker checker = new PokerHandsChecker(); Assert.IsFalse(checker.IsHighCard(hand)); }
public void HighCardTen() { IList<ICard> cards = new List<ICard>(); cards.Add(new Card(CardFace.Two, CardSuit.Hearts)); cards.Add(new Card(CardFace.Ten, CardSuit.Clubs)); cards.Add(new Card(CardFace.Seven, CardSuit.Diamonds)); cards.Add(new Card(CardFace.Four, CardSuit.Clubs)); cards.Add(new Card(CardFace.Five, CardSuit.Spades)); Hand hand = new Hand(cards); PokerHandsChecker checker = new PokerHandsChecker(); bool result = checker.IsHighCard(hand); bool expected = true; Assert.AreEqual(expected, result); }
public void PairOfAces() { IList<ICard> cards = new List<ICard>(); cards.Add(new Card(CardFace.Ace, CardSuit.Hearts)); cards.Add(new Card(CardFace.Nine, CardSuit.Clubs)); cards.Add(new Card(CardFace.Ten, CardSuit.Diamonds)); cards.Add(new Card(CardFace.Five, CardSuit.Clubs)); cards.Add(new Card(CardFace.Ace, CardSuit.Spades)); Hand hand = new Hand(cards); PokerHandsChecker checker = new PokerHandsChecker(); bool result = checker.IsHighCard(hand); bool expected = false; Assert.AreEqual(expected, result); }
public void IsNotHighCardTest() { Card twoOfHearts = new Card(CardFace.Two, CardSuit.Hearts); Card aceOfSpades = new Card(CardFace.Ace, CardSuit.Spades); Card fourOfHearts = new Card(CardFace.Four, CardSuit.Hearts); Card aceOfClubs = new Card(CardFace.Ace, CardSuit.Clubs); Card tenOfHearts = new Card(CardFace.Ten, CardSuit.Hearts); List<ICard> cardsInHand = new List<ICard>(); cardsInHand.Add(twoOfHearts); cardsInHand.Add(aceOfSpades); cardsInHand.Add(fourOfHearts); cardsInHand.Add(aceOfClubs); cardsInHand.Add(tenOfHearts); IHand hand = new Hand(cardsInHand); PokerHandsChecker handsChecker = new PokerHandsChecker(); Assert.IsFalse(handsChecker.IsHighCard(hand)); }
public void IsHighCardTest() { Card aceClubs = new Card(CardFace.Ace, CardSuit.Clubs); Card kingClubs = new Card(CardFace.King, CardSuit.Clubs); Card twoHearts = new Card(CardFace.Two, CardSuit.Hearts); Card jackClubs = new Card(CardFace.Jack, CardSuit.Clubs); Card tenOfClubs = new Card(CardFace.Ten, CardSuit.Clubs); List<ICard> cardsInHand = new List<ICard>(); cardsInHand.Add(tenOfClubs); cardsInHand.Add(aceClubs); cardsInHand.Add(jackClubs); cardsInHand.Add(kingClubs); cardsInHand.Add(twoHearts); IHand hand = new Hand(cardsInHand); PokerHandsChecker handsChecker = new PokerHandsChecker(); Assert.IsTrue(handsChecker.IsHighCard(hand)); }
public void IsNotHighCardTest() { PokerHandsChecker target = new PokerHandsChecker(); IList<ICard> cards = new List<ICard>(); cards.Add(new Card(CardFace.Two, CardSuit.Diamonds)); cards.Add(new Card(CardFace.Two, CardSuit.Hearts)); cards.Add(new Card(CardFace.Queen, CardSuit.Hearts)); cards.Add(new Card(CardFace.Seven, CardSuit.Hearts)); cards.Add(new Card(CardFace.Six, CardSuit.Clubs)); IHand hand = new Hand(cards); bool expected = false; bool actual; actual = target.IsHighCard(hand); Assert.AreEqual(expected, actual); }
public void IsHighCardTest() { PokerHandsChecker target = new PokerHandsChecker(); IList<ICard> cards = new List<ICard>(); cards.Add(new Card(CardFace.Ace, CardSuit.Diamonds)); cards.Add(new Card(CardFace.Ten, CardSuit.Diamonds)); cards.Add(new Card(CardFace.Nine, CardSuit.Spades)); cards.Add(new Card(CardFace.Five, CardSuit.Clubs)); cards.Add(new Card(CardFace.Four, CardSuit.Clubs)); IHand hand = new Hand(cards); bool expected = true; bool actual; actual = target.IsHighCard(hand); Assert.AreEqual(expected, actual); }
public void TestPokerCheckerNotHighCardHand() { List<ICard> cards = new List<ICard>(); cards.Add(new Card(CardFace.Ace, CardSuit.Diamonds)); cards.Add(new Card(CardFace.Queen, CardSuit.Hearts)); cards.Add(new Card(CardFace.Queen, CardSuit.Spades)); cards.Add(new Card(CardFace.Eight, CardSuit.Diamonds)); cards.Add(new Card(CardFace.Six, CardSuit.Clubs)); var hand = new Hand(cards); var checker = new PokerHandsChecker(); Assert.IsFalse(checker.IsHighCard(hand)); }
public void HighCardCheckerShouldReturnTrueWhenHandIsHighCard() { IPokerHandsChecker checker = new PokerHandsChecker(); IHand hand = new Hand(new List<ICard>() { new Card(CardFace.Eight, CardSuit.Diamonds), new Card(CardFace.Nine, CardSuit.Hearts), new Card(CardFace.Queen, CardSuit.Spades), new Card(CardFace.King, CardSuit.Clubs), new Card(CardFace.Five, CardSuit.Diamonds) }); bool result = checker.IsHighCard(hand); bool expected = true; Assert.AreEqual(result, expected); }
public void HighCardCheckerShouldReturnFalseWhenHandIsStraightFlush() { IPokerHandsChecker checker = new PokerHandsChecker(); IHand hand = new Hand(new List<ICard>() { new Card(CardFace.Six, CardSuit.Clubs), new Card(CardFace.Two, CardSuit.Clubs), new Card(CardFace.Four, CardSuit.Clubs), new Card(CardFace.Five, CardSuit.Clubs), new Card(CardFace.Three, CardSuit.Clubs) }); bool result = checker.IsHighCard(hand); bool expected = false; Assert.AreEqual(result, expected); }
public void TestIsHighCardValid() { Card cardOne = new Card(CardFace.Two, CardSuit.Clubs); Card cardTwo = new Card(CardFace.Ten, CardSuit.Diamonds); Card cardThree = new Card(CardFace.Seven, CardSuit.Clubs); Card cardFour = new Card(CardFace.Queen, CardSuit.Spades); Card cardFive = new Card(CardFace.Ace, CardSuit.Hearts); IList<ICard> cards = new List<ICard>(); cards.Add(cardOne); cards.Add(cardTwo); cards.Add(cardThree); cards.Add(cardFour); cards.Add(cardFive); Hand hand = new Hand(cards); PokerHandsChecker poker = new PokerHandsChecker(); bool isHighCard = poker.IsHighCard(hand); Assert.AreEqual(true, isHighCard, "IsHighCard() method in class PokerHandsChecker is not working correctly."); }
public void IsHighCardNullTest() { PokerHandsChecker handsChecker = new PokerHandsChecker(); Assert.IsFalse(handsChecker.IsHighCard(null)); }
public void IsNotHighCardTestValidHand() { PokerHandsChecker checker = new PokerHandsChecker(); Hand hand = new Hand(new List<ICard>() { new Card(CardFace.Three, CardSuit.Clubs), new Card(CardFace.Four, CardSuit.Spades), new Card(CardFace.Five, CardSuit.Spades), new Card(CardFace.Six, CardSuit.Diamonds), new Card(CardFace.Two, CardSuit.Spades) }); bool expectedIsHighCard = false; bool actual; actual = checker.IsHighCard(hand); Assert.AreEqual(expectedIsHighCard, actual); }
public void TestIsHighCardShoudReturnFalseWhenNotMatchingHandPassed_OnePair() { var checker = new PokerHandsChecker(); var cards = new List<ICard> { new Card(CardFace.Ace, CardSuit.Diamonds), new Card(CardFace.King, CardSuit.Diamonds), new Card(CardFace.Two, CardSuit.Spades), new Card(CardFace.Two, CardSuit.Diamonds), new Card(CardFace.Five, CardSuit.Hearts) }; var hand = new Hand(cards); Assert.IsFalse(checker.IsHighCard(hand)); }
public void IsHighCard_ReturnsFalseOnStraight() { IList<ICard> cards = new List<ICard>(); cards.Add(new Card(CardFace.Two, CardSuit.Spades)); cards.Add(new Card(CardFace.Four, CardSuit.Clubs)); cards.Add(new Card(CardFace.Three, CardSuit.Spades)); cards.Add(new Card(CardFace.Six, CardSuit.Diamonds)); cards.Add(new Card(CardFace.Five, CardSuit.Spades)); IHand hand = new Hand(cards); PokerHandsChecker checker = new PokerHandsChecker(); bool isHighCard = checker.IsHighCard(hand); Assert.AreEqual(false, isHighCard); }
public void TestIsHighCardShoudReturnTrue() { var checker = new PokerHandsChecker(); var cards = new List<ICard> { new Card(CardFace.Ace, CardSuit.Diamonds), new Card(CardFace.King, CardSuit.Diamonds), new Card(CardFace.Two, CardSuit.Spades), new Card(CardFace.Three, CardSuit.Spades), new Card(CardFace.Five, CardSuit.Hearts) }; var hand = new Hand(cards); Assert.IsTrue(checker.IsHighCard(hand)); }
public void HighCardCheckerShouldReturnFalseWhenHandIsFourOfAKind() { IPokerHandsChecker checker = new PokerHandsChecker(); IHand hand = new Hand(new List<ICard>() { new Card(CardFace.Six, CardSuit.Clubs), new Card(CardFace.Six, CardSuit.Diamonds), new Card(CardFace.Six, CardSuit.Hearts), new Card(CardFace.Five, CardSuit.Clubs), new Card(CardFace.Five, CardSuit.Diamonds) }); bool result = checker.IsHighCard(hand); bool expected = false; Assert.AreEqual(result, expected); }
public void TestHighCard2() { IHand hand = new Hand("K♥ J♥ 9♦ 3♦ 4♠"); PokerHandsChecker checker = new PokerHandsChecker(); Assert.IsTrue(checker.IsHighCard(hand), "High card is not identified correctly."); }
public void IsHighCard_ReturnsTrueOnValidCase() { IList<ICard> cards = new List<ICard>(); cards.Add(new Card(CardFace.King, CardSuit.Spades)); cards.Add(new Card(CardFace.Ten, CardSuit.Spades)); cards.Add(new Card(CardFace.Seven, CardSuit.Hearts)); cards.Add(new Card(CardFace.Ace, CardSuit.Spades)); cards.Add(new Card(CardFace.Six, CardSuit.Spades)); IHand hand = new Hand(cards); PokerHandsChecker checker = new PokerHandsChecker(); bool isHighCard = checker.IsHighCard(hand); Assert.AreEqual(true, isHighCard); }
public void TestIsHighCardStraightFlush() { Card cardOne = new Card(CardFace.Two, CardSuit.Clubs); Card cardTwo = new Card(CardFace.Three, CardSuit.Clubs); Card cardThree = new Card(CardFace.Four, CardSuit.Clubs); Card cardFour = new Card(CardFace.Five, CardSuit.Clubs); Card cardFive = new Card(CardFace.Six, CardSuit.Clubs); IList<ICard> cards = new List<ICard>(); cards.Add(cardOne); cards.Add(cardTwo); cards.Add(cardThree); cards.Add(cardFour); cards.Add(cardFive); Hand hand = new Hand(cards); PokerHandsChecker poker = new PokerHandsChecker(); bool isHighCard = poker.IsHighCard(hand); Assert.AreEqual(false, isHighCard, "IsHighCard() method in class PokerHandsChecker is not working correctly."); }
static void Main() { ICard card = new Card(CardFace.Ace, CardSuit.Clubs); Console.WriteLine("Current card is: " + card + Environment.NewLine); ///Normal hand\\\ IHand hand = new Hand(new List <ICard>() { new Card(CardFace.Three, CardSuit.Clubs), new Card(CardFace.Six, CardSuit.Diamonds), new Card(CardFace.King, CardSuit.Hearts), new Card(CardFace.Two, CardSuit.Spades), new Card(CardFace.Seven, CardSuit.Diamonds), }); /////Flush\\\ //IHand hand = new Hand(new List<ICard>() { // new Card(CardFace.Ace, CardSuit.Clubs), // new Card(CardFace.Ace, CardSuit.Clubs), // new Card(CardFace.King, CardSuit.Clubs), // new Card(CardFace.King, CardSuit.Clubs), // new Card(CardFace.Seven, CardSuit.Clubs), //}); /////Four of a kind\\\ //IHand hand = new Hand(new List<ICard>() { // new Card(CardFace.Ace, CardSuit.Clubs), // new Card(CardFace.Ace, CardSuit.Diamonds), // new Card(CardFace.Ace, CardSuit.Hearts), // new Card(CardFace.Ace, CardSuit.Spades), // new Card(CardFace.Eight, CardSuit.Clubs), //}); /////One pair\\\ //IHand hand = new Hand(new List<ICard>() { // new Card(CardFace.Ace, CardSuit.Clubs), // new Card(CardFace.Ace, CardSuit.Diamonds), // new Card(CardFace.Five, CardSuit.Hearts), // new Card(CardFace.Jack, CardSuit.Spades), // new Card(CardFace.Eight, CardSuit.Clubs), //}); /////Two pairs\\\ //IHand hand = new Hand(new List<ICard>() { // new Card(CardFace.Ace, CardSuit.Clubs), // new Card(CardFace.Ace, CardSuit.Diamonds), // new Card(CardFace.Five, CardSuit.Hearts), // new Card(CardFace.Jack, CardSuit.Spades), // new Card(CardFace.Jack, CardSuit.Clubs), //}); /////Straight Flush\\\ //IHand hand = new Hand(new List<ICard>() { // new Card(CardFace.Jack, CardSuit.Clubs), // new Card(CardFace.Ten, CardSuit.Clubs), // new Card(CardFace.Nine, CardSuit.Clubs), // new Card(CardFace.Eight, CardSuit.Clubs), // new Card(CardFace.Seven, CardSuit.Clubs), //}); /////Full House\\\ //IHand hand = new Hand(new List<ICard>() { // new Card(CardFace.Six, CardSuit.Diamonds), // new Card(CardFace.Six, CardSuit.Hearts), // new Card(CardFace.Nine, CardSuit.Clubs), // new Card(CardFace.Nine, CardSuit.Spades), // new Card(CardFace.Nine, CardSuit.Clubs), //}); /////Straight\\\ //IHand hand = new Hand(new List<ICard>() { // new Card(CardFace.King, CardSuit.Diamonds), // new Card(CardFace.Queen, CardSuit.Hearts), // new Card(CardFace.Jack, CardSuit.Clubs), // new Card(CardFace.Ten, CardSuit.Spades), // new Card(CardFace.Nine, CardSuit.Clubs), //}); Console.WriteLine(hand + Environment.NewLine); IPokerHandsChecker checker = new PokerHandsChecker(); Console.WriteLine("Is this hand valid: " + checker.IsValidHand(hand)); Console.WriteLine("Do you have one pair: " + checker.IsOnePair(hand)); Console.WriteLine("Do you have two pairs: " + checker.IsTwoPair(hand)); Console.WriteLine("Do you have a flush: " + checker.IsFlush(hand)); Console.WriteLine("Do you have four of a kind: " + checker.IsFourOfAKind(hand)); Console.WriteLine("Do you have three of a kind: " + checker.IsThreeOfAKind(hand)); Console.WriteLine("Do you have straight flush: " + checker.IsStraightFlush(hand)); Console.WriteLine("Do you have a full house: " + checker.IsFullHouse(hand)); Console.WriteLine("Do you have a straight: " + checker.IsStraight(hand)); Console.WriteLine("Do you have high card: " + checker.IsHighCard(hand)); }