Exemple #1
0
        public void evaluateHands()
        {
            //create player's and computer's evaluation objects;(podavame podredenata ryka na konstructora)
            HandEvaluator playerHandEvaluator   = new HandEvaluator(sortedPlayerHand);
            HandEvaluator computerHandEvaluator = new HandEvaluator(sortedComputerHand);

            //get the player and computer hands
            Hand playerHand   = playerHandEvaluator.EvaluateHand();
            Hand computerHand = computerHandEvaluator.EvaluateHand();

            //display the hands
            Console.WriteLine("\n\n\n\n\n");
            Console.WriteLine("Your hand: " + playerHand);
            Console.WriteLine("\n");
            Console.WriteLine("Computer's hand: " + computerHand);

            //pokazva pobeditelq
            if (playerHand > computerHand)
            {
                Console.ForegroundColor = ConsoleColor.Green;
                Console.WriteLine("YOU WIN!!!");
            }
            else if (computerHand > playerHand)
            {
                Console.ForegroundColor = ConsoleColor.Red;
                Console.WriteLine("COMPUTER WINS.");
            }
            else  //ako rycete sa ednakvi
            {
                //pyrvo proverqva ako imat ednakvi kombinacii
                if (playerHandEvaluator.Handvalues.Total > computerHandEvaluator.Handvalues.Total)
                {
                    Console.ForegroundColor = ConsoleColor.Green;
                    Console.WriteLine("YOU WIN!!!");
                }
                else if (playerHandEvaluator.Handvalues.Total < computerHandEvaluator.Handvalues.Total)
                {
                    Console.ForegroundColor = ConsoleColor.Red;
                    Console.WriteLine("COMPUTER WINS.");
                }
                //ako i se stigne do visoka karta
                else if (playerHandEvaluator.Handvalues.HighCard > computerHandEvaluator.Handvalues.HighCard)
                {
                    Console.ForegroundColor = ConsoleColor.Green;
                    Console.WriteLine("YOU WIN!!!");
                }
                else if (playerHandEvaluator.Handvalues.HighCard < computerHandEvaluator.Handvalues.HighCard)
                {
                    Console.ForegroundColor = ConsoleColor.Red;
                    Console.WriteLine("COMPUTER WINS.");
                }
                else
                {
                    Console.WriteLine("DRAW! No one wins.");
                }
            }
            Console.ForegroundColor = ConsoleColor.White;
        }
Exemple #2
0
        public void EvaluateHands()
        {
            //create player's and computer's evaluation object(passing Sorted Hand to Constructor)
            HandEvaluator playerHandEval   = new HandEvaluator(sortedPlayerHand);
            HandEvaluator computerHandEval = new HandEvaluator(sortedComputerHand);

            //get the players and computers hand
            Hand playerHand   = playerHandEval.EvaluateHand();
            Hand computerHand = computerHandEval.EvaluateHand();

            //display each hand
            Console.WriteLine("\n\n\n\n\nPlayer's Hand: " + playerHand);
            Console.WriteLine("\nComputer's Hand: " + computerHand);

            //evalue hands
            if (playerHand > computerHand)
            {
                Console.WriteLine("Player WINS");
            }
            else if (playerHand < computerHand)
            {
                Console.WriteLine("Computer WINS!");
            }
            else // if hands are the same eval the values
            {
                if (playerHandEval.HandValues.Total > computerHandEval.HandValues.Total)
                {
                    Console.WriteLine("Player WINS!");
                }
                else if (playerHandEval.HandValues.Total < computerHandEval.HandValues.Total)
                {
                    Console.WriteLine("Computer WINS!");
                }
                else if (playerHandEval.HandValues.HightCard > computerHandEval.HandValues.HightCard)
                {
                    Console.WriteLine("Player WINS!");
                }
                else if (playerHandEval.HandValues.HightCard < computerHandEval.HandValues.HightCard)
                {
                    Console.WriteLine("Computer WINS!");
                }
                else
                {
                    Console.WriteLine("DRAW!");
                }
            }
        }
        public void evaluateCards()
        {
            HandEvaluator firstPlayerHandEvaluator  = new HandEvaluator(sortedFirstPlayerHand);
            HandEvaluator secondPlayerHandEvaluator = new HandEvaluator(sortedSecondPlayerHand);

            Hand firstPlayerHand  = firstPlayerHandEvaluator.EvaluateHand();
            Hand secondPlayerHand = secondPlayerHandEvaluator.EvaluateHand();

            Console.WriteLine("\nFirst Player Hand: " + firstPlayerHand);
            Console.WriteLine("\nSecond Player Hand: " + secondPlayerHand);

            if (firstPlayerHand > secondPlayerHand)
            {
                Console.WriteLine("\n--------------------");
                Console.WriteLine("\nFirst player WINS!");
                Console.WriteLine("\n--------------------");
            }
            else if (firstPlayerHand < secondPlayerHand)
            {
                Console.WriteLine("\n--------------------");
                Console.WriteLine("\nSecond player WINS!");
                Console.WriteLine("\n--------------------");
            }
            else
            {
                if (firstPlayerHandEvaluator.HandValues.Total > secondPlayerHandEvaluator.HandValues.Total)
                {
                    Console.WriteLine("\n-------------------- \nFirst player WINS! \n--------------------");
                }
                else if (firstPlayerHandEvaluator.HandValues.Total < secondPlayerHandEvaluator.HandValues.Total)
                {
                    Console.WriteLine("\n-------------------- \nSecond player WINS! \n--------------------");
                }
                else if (firstPlayerHandEvaluator.HandValues.HighCard > secondPlayerHandEvaluator.HandValues.HighCard)
                {
                    Console.WriteLine("\n-------------------- \nFirst player WINS! \n--------------------");
                }
                else if (firstPlayerHandEvaluator.HandValues.HighCard < secondPlayerHandEvaluator.HandValues.HighCard)
                {
                    Console.WriteLine("\n-------------------- \nSecond player WINS! \n--------------------");
                }
                else
                {
                    Console.WriteLine("\n-------------------- \nTIE! \n--------------------");
                }
            }
        }
        public void EvaluateHands()
        {
            //evaluate each players hand pre flop
            HandEvaluator firstPlayerHandEvaluator   = new HandEvaluator(FirstPlayerHand);
            HandEvaluator firstComputerHandEvaluator = new HandEvaluator(FirstComputerHand);
            //get each players high card value
            Hand playerHighCard   = firstPlayerHandEvaluator.EvaluateHand();
            Hand computerHighCard = firstComputerHandEvaluator.EvaluateHand();

            //create player's computer's evaluation objects (passing SORTED hand to constructor)
            HandEvaluator playerHandEvaluator   = new HandEvaluator(SortedPlayerHand);
            HandEvaluator computerHandEvaluator = new HandEvaluator(SortedComputerHand);

            //get the player's and computer's hand
            Hand playerHand   = playerHandEvaluator.EvaluateHand();
            Hand computerHand = computerHandEvaluator.EvaluateHand();

            //display each hand
            Console.WriteLine("\n\n\n\n\n\n\n\nPlayer's Hand: " + playerHand);
            Console.WriteLine("\nComputer's Hand: " + computerHand);

            //evaluate hands
            if (playerHand > computerHand)
            {
                Console.WriteLine("Player WINS!");
            }
            else if (playerHand < computerHand)
            {
                Console.WriteLine("Computer WINS!");
            }
            else


            //if the hands are the same, evaluate the values
            {
                //first evaluate who has higher value of poker hand
                if (playerHandEvaluator.HandValues.Total > computerHandEvaluator.HandValues.Total)
                {
                    Console.WriteLine("Player WINS!");
                }
                else if (playerHandEvaluator.HandValues.Total < computerHandEvaluator.HandValues.Total)
                {
                    Console.WriteLine("Computer WINS!");
                }
                //if both have the same poker hand (for example, both have a pair of queens),
                //then the player with the next higher card wins
                else if (firstPlayerHandEvaluator.HandValues.HighCard > firstComputerHandEvaluator.HandValues.HighCard)
                {
                    Console.WriteLine("Player WINS!");
                }
                else if (firstPlayerHandEvaluator.HandValues.HighCard < firstComputerHandEvaluator.HandValues.HighCard)
                {
                    Console.WriteLine("Computer WINS!");
                }
                //if high card is of same value check second card in players hand
                else if (firstPlayerHandEvaluator.HandValues.SecondHighCard > firstComputerHandEvaluator.HandValues.SecondHighCard)
                {
                    Console.WriteLine("Player WINS!");
                }
                else if (firstPlayerHandEvaluator.HandValues.SecondHighCard < firstComputerHandEvaluator.HandValues.SecondHighCard)
                {
                    Console.WriteLine("Computer WINS!");
                }
                else
                {
                    Console.WriteLine("DRAW, everyone's a winner!");
                }
            }
        }
Exemple #5
0
        public void EvaluateHands()
        {
            //create each players hand evaluator object pre flop (to establish each players high cards)
            HandEvaluator firstPlayerHandEvaluator   = new HandEvaluator(FirstPlayerHand);
            HandEvaluator firstComputerHandEvaluator = new HandEvaluator(FirstComputerHand);

            //create player and cpu evaluation objects (passing SORTED hand to constructor)
            HandEvaluator playerHandEvaluator   = new HandEvaluator(SortedPlayerHand);
            HandEvaluator computerHandEvaluator = new HandEvaluator(SortedComputerHand);

            //evaluate the player's and computer's hand
            Hand playerHand   = playerHandEvaluator.EvaluateHand();
            Hand computerHand = computerHandEvaluator.EvaluateHand();

            //assign to public variable to send to model
            winningPlayerHand = playerHand;
            winningCpuHand    = computerHand;


            //evaluate hands
            if (playerHand > computerHand)
            {
                result = 1;
            }
            else if (playerHand < computerHand)
            {
                result = 0;
            }
            else


            //if the hands are the same, evaluate the values
            {
                //first evaluate who has higher value of poker hand
                if (playerHandEvaluator.HandValues.Total > computerHandEvaluator.HandValues.Total)
                {
                    result = 1;
                }

                else if (playerHandEvaluator.HandValues.Total < computerHandEvaluator.HandValues.Total)
                {
                    result = 0;
                }
                //if both have the same poker hand (for example, both have a pair of queens),
                //then the player with the next higher card wins
                else if (firstPlayerHandEvaluator.HighCard > firstComputerHandEvaluator.HighCard)
                {
                    result = 1;
                }
                else if (firstPlayerHandEvaluator.HighCard < firstComputerHandEvaluator.HighCard)
                {
                    result = 0;                //if high card is of same value check second card in players hand
                }
                else if (firstPlayerHandEvaluator.SecondHighCard > firstComputerHandEvaluator.SecondHighCard)
                {
                    result = 1;
                }
                else if (firstPlayerHandEvaluator.SecondHighCard < firstComputerHandEvaluator.SecondHighCard)
                {
                    result = 0;
                }
                else
                {
                    result = 2;
                }
            }
        }