private async Task CheckRaise(int currentTurn, int raiseTurn) { if (this.raising) { this.turnCount = 0; this.raising = false; this.raisedTurn = currentTurn; this.changed = true; } else { if (this.turnCount >= this.playersLeft - 1 || !this.changed && this.turnCount == this.playersLeft) { if (currentTurn == this.raisedTurn - 1 || !this.changed && this.turnCount == this.playersLeft || this.raisedTurn == 0 && currentTurn == 5) { this.changed = false; this.turnCount = 0; this.raise = 0; this.neededChipsToCall = 0; this.raisedTurn = 123; this.rounds++; if (!this.Player.OutOfChips) { this.playerStatus.Text = string.Empty; } if (!this.FirstBot.OutOfChips) { this.botOneStatus.Text = string.Empty; } if (!this.SecondBot.OutOfChips) { this.botTwoStatus.Text = string.Empty; } if (!this.ThirdBot.OutOfChips) { this.botThreeStatus.Text = string.Empty; } if (!this.FourthBot.OutOfChips) { this.botFourStatus.Text = string.Empty; } if (!this.FifthBot.OutOfChips) { this.botFiveStatus.Text = string.Empty; } } } } if (this.rounds == (int)RoundStage.Flop) { for (int j = 12; j <= 14; j++) { if (this.cardPicture[j].Image != this.deck[j]) { this.cardPicture[j].Image = this.deck[j]; ResetCall(); ResetRaise(); } } } if (this.rounds == (int)RoundStage.Turn) { this.cardPicture[15].Image = this.deck[15]; ResetCall(); ResetRaise(); } if (this.rounds == (int)RoundStage.River) { this.cardPicture[16].Image = this.deck[16]; ResetCall(); ResetRaise(); } if (this.rounds == (int)RoundStage.End && this.playersLeft == 6) { FixWinners(); this.restart = true; this.Player.AbleToMakeTurn = true; this.Player.OutOfChips = false; this.FirstBot.OutOfChips = false; this.SecondBot.OutOfChips = false; this.ThirdBot.OutOfChips = false; this.FourthBot.OutOfChips = false; this.FifthBot.OutOfChips = false; // TODO: Add chips on two place. if (this.Player.Chips <= 0) { AddChips addChips = new AddChips(this.messageBoxWriter); addChips.ShowDialog(); if (addChips.AddedChips != 0) { this.Player.Chips = addChips.AddedChips; this.FirstBot.Chips += addChips.AddedChips; this.SecondBot.Chips += addChips.AddedChips; this.ThirdBot.Chips += addChips.AddedChips; this.FourthBot.Chips += addChips.AddedChips; this.FifthBot.Chips += addChips.AddedChips; this.Player.OutOfChips = false; this.Player.AbleToMakeTurn = true; this.raiseButton.Enabled = true; this.foldButton.Enabled = true; this.checkButton.Enabled = true; this.raiseButton.Text = "Raise"; } } this.MakePlayersNonVisible(); this.ResetCall(); this.ResetRaise(); this.neededChipsToCall = this.bigBlind; this.raise = 0; this.ImgLocation = Directory.GetFiles(@"..\..\Resources\Assets\Cards", "*.png", SearchOption.TopDirectoryOnly); this.rounds = 0; this.winners = 0; this.ResetPower(); this.ResetType(); this.allInChips.Clear(); this.CheckWinners.Clear(); this.eliminatedPlayers.Clear(); this.Win.Clear(); this.sorted.Current = 0; this.sorted.Power = 0; for (int index = 0; index < 17; index++) { this.cardPicture[index].Image = null; this.cardPicture[index].Invalidate(); this.cardPicture[index].Visible = false; } this.potStatus.Text = "0"; this.playerStatus.Text = string.Empty; await this.Shuffle(); await this.Turns(); } }
private async Task Finish(int n) { if (n == 2) { this.FixWinners(); } ResetStatsOfPlayers(); // TODO: Here add chips, duplicate. if (this.Player.Chips <= 0) { AddChips addChips = new AddChips(this.messageBoxWriter); addChips.ShowDialog(); if (addChips.AddedChips != 0) { this.Player.Chips = addChips.AddedChips; this.FirstBot.Chips += addChips.AddedChips; this.SecondBot.Chips += addChips.AddedChips; this.ThirdBot.Chips += addChips.AddedChips; this.FourthBot.Chips += addChips.AddedChips; this.FifthBot.Chips += addChips.AddedChips; this.Player.OutOfChips = false; this.Player.AbleToMakeTurn = true; this.raiseButton.Enabled = true; this.foldButton.Enabled = true; this.checkButton.Enabled = true; this.raiseButton.Text = "Raise"; } } this.ImgLocation = Directory.GetFiles(@"..\..\Resources\Assets\Cards", "*.png", SearchOption.TopDirectoryOnly); for (int index = 0; index < 17; index++) { this.cardPicture[index].Image = null; this.cardPicture[index].Invalidate(); this.cardPicture[index].Visible = false; } await this.Shuffle(); //await Turns(); }