private void ConfirmAttack(int moveID, TextBlock skillTextBlock, Button skillButton)
        {
            if (battleGym.GetSkillTime[moveID] > 0)
            {
                // My turn
                skillButtonGroup.Visibility = Visibility.Collapsed;
                opImageAttack.Visibility    = Visibility.Visible;

                int prevHP = battleGym.GetOpponentPokemon.GetHP;
                if (battleGym.PlayerMove(moveID))
                {
                    criticalText.Visibility = Visibility.Visible;
                    var quicktimer = new DispatcherTimer {
                        Interval = TimeSpan.FromSeconds(1)
                    };
                    quicktimer.Start();
                    quicktimer.Tick += (sender, args) => {
                        quicktimer.Stop();
                        criticalText.Visibility = Visibility.Hidden;
                    };
                }
                int afterHP = battleGym.GetOpponentPokemon.GetHP;
                StatusMessage.Text    = battleGym.GetPlayerPokemon.Name + " used " + battleGym.GetPlayerPokemon.Moveslist[moveID].name + "! Dealt " + (prevHP - afterHP).ToString() + " damage.";
                opHP.Width            = battleGym.GetOpponentPokemon.GetHPPercentage(280, prevHP);
                opHPAfterAttack.Width = battleGym.GetOpponentPokemon.GetHPPercentage(280, afterHP);
                opHPAfterAttack.Fill  = battleGym.GetOpponentPokemon.GetHPColor();
                skillTextBlock.Text   = battleGym.GetSkillTime[moveID] + " left";
                skillButton.Opacity   = (battleGym.GetSkillTime[moveID] > 0) ? 1 : 0.5;
                restcount             = 0;
            }
        }
Exemple #2
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        private void ConfirmAttack(int moveID)
        {
            if (skillcount[moveID] == 0) // The skill is actived(allowed) to use after count down to zero
            {
                skillButtonGroup.Visibility           = Visibility.Collapsed;
                opponentPokemonImageAttack.Visibility = Visibility.Visible;
                restcount = 0;
                if (battleGym.PlayerMove(moveID))
                {
                    MessageBox.Show("Critical attack!");
                }
                opponentPokemonCP.Text             = battleGym.GetOpponentPokemon.GetCP.ToString();
                opponentPokemonHP.Width            = 280 * (double)battleGym.GetOpponentPokemon.GetHP / battleGym.GetOpponentPokemon.MaxHP;
                opponentPokemonHPAfterAttack.Width = 280 * (double)battleGym.GetOpponentPokemon.GetHP / battleGym.GetOpponentPokemon.MaxHP;

                skillcount[moveID] = skilltime[moveID];
            }
        }