public void GridButton_ColSetCorrectly() { int col = 4; _gridButton = new GridButton(_gameState, 0, col); Assert.AreEqual(col, _gridButton.Column); }
public void GridButton_RowSetCorrectly() { int row = 4; _gridButton = new GridButton(_gameState, row, 0); Assert.AreEqual(row, _gridButton.Row); }
/// <summary> /// Sets up the grid of buttons for the PokemonBoard. /// </summary> private void setUpGridBoard() { double buttonHeight = GridBoard.Height / PokemonBoard.gridSize; double buttonWidth = GridBoard.Width / PokemonBoard.gridSize; for (int row = 0; row < PokemonBoard.gridSize; row++) { for (int col = 0; col < PokemonBoard.gridSize; col++) { GridButton newButton = new GridButton(_gameState, row, col); newButton.Height = buttonHeight; newButton.Width = buttonWidth; GridBoard.Children.Add(newButton); } } }