private void FourPlayerServer_OnClientDisconnected(ClientSession client)
 {
     lock (this._locker)
     {
         FourPlayerSession session = client as FourPlayerSession;
         if (session.Position != 0)
         {
             this.SetPosition(session.Position, "");
         }
     }
 }
 public void OnSetPosition(int sessionID, byte position, string player)
 {
     lock (this._locker)
     {
         if (this._positions[position] == "")
         {
             FourPlayerSession client = base.GetClient(sessionID) as FourPlayerSession;
             if (client.Position != 0)
             {
                 this.SetPosition(client.Position, "");
             }
             this.SetPosition(position, player);
             client.Position = position;
             base.Send(sessionID, FourPlayerServerHelper.SetPositionSuccess(position));
         }
     }
 }