SetTexture() public méthode

public SetTexture ( int index ) : void
index int
Résultat void
 private void OnUpdateAnimationFrame(int textureIndex)
 {
     _modelComponent = _modelComponent ?? ReferringEntity.GetComponent<ModelEntityComponent>();
     if (_modelComponent != null && textureIndex < _modelComponent.Regions.Count)
     {
         _modelComponent.SetTexture(textureIndex);
     }
 }
Exemple #2
0
 private void OnUpdateAnimationFrame(int textureIndex)
 {
     _modelComponent = _modelComponent ?? Parent.GetComponent <ModelEntityComponent>();
     if (_modelComponent != null && textureIndex < _modelComponent.Regions.Count)
     {
         _modelComponent.SetTexture(textureIndex);
     }
 }