public PersonalityEngine( MonsterEntry existing ) : this() { OriginalTrainer = existing.Shiny ? (uint?) existing.OriginalTrainerId : null; Nature = existing.Nature; Ability = existing.Ability; Evolution = existing.Evolution; Gender = new GenderDecision( existing.Gender, existing.TypeInformation ); }
public void GivenTypeCanDecideGenderFemale( int type ) { var gd = new GenderDecision( MonsterGender.F, (uint) type ); var p = new PersonalityEngine { Gender = gd }; var g = p.Generate(); var t = MonsterList.Get( (uint) type ); Assert.IsTrue( ( g & 0xff ) < t.Gender ); }
public void GivenTypeMOnlyDecisionIsIgnored() { var gd = new GenderDecision( MonsterGender.F, 32 ); var p = new PersonalityEngine { Gender = gd }; var g = p.Generate(); }