Exemple #1
0
        static int Battle(Pokémon poke1, Pokémon poke2)
        {
            if (poke1 == null && poke2 == null)
            {
                return(0);
            }
            else if (poke1 == null)
            {
                return(1);
            }
            else if (poke2 == null)
            {
                return(2);
            }

            if (poke1.Average == poke2.Average)
            {
                return(0);
            }
            else if (poke1.Average > poke2.Average)
            {
                return(1);
            }
            else
            {
                return(2);
            }
        }
Exemple #2
0
 static void InitMewtwo(Pokémon Mewtwo)
 {
     Mewtwo.Naam                = "Mewtwo";
     Mewtwo.HP_Base             = 106;
     Mewtwo.Attack_Base         = 110;
     Mewtwo.Defense_Base        = 90;
     Mewtwo.SpecialAttack_Base  = 154;
     Mewtwo.SpecialDefense_Base = 90;
     Mewtwo.Speed_Base          = 130;
 }
Exemple #3
0
        public static void GeneratorPokemon(Pokémon randomPokemon)
        {
            Random rand = new Random();

            randomPokemon.Naam                = "Random Pokemon";
            randomPokemon.HP_Base             = rand.Next(10, 151);
            randomPokemon.Attack_Base         = rand.Next(10, 151);
            randomPokemon.Defense_Base        = rand.Next(10, 151);
            randomPokemon.SpecialAttack_Base  = rand.Next(10, 151);
            randomPokemon.SpecialDefense_Base = rand.Next(10, 151);
            randomPokemon.Speed_Base          = rand.Next(10, 151);
        }
Exemple #4
0
        static void Main(string[] args)
        {
            Console.WriteLine("Pokémon-battler\n");

            //init poke 1
            Pokémon RandomPokemon = new Pokémon();

            GeneratorPokemon(RandomPokemon);
            RandomPokemon.ShowInfo();

            ////init OP poke 2
            //Pokémon Mewtwo = new Pokémon();
            //InitMewtwo(Mewtwo);
            //Mewtwo.ShowInfo();

            //init poke 3
            Pokémon RandomPokemon2 = new Pokémon();

            GeneratorPokemon(RandomPokemon2);
            RandomPokemon2.ShowInfo();

            ////battle
            //int result = Battle(RandomPokemon, Mewtwo);
            //Console.WriteLine($"result: {result}");

            ////battle of null's
            //Pokémon PokemonNull = new Pokémon();
            //int result2 = Battle(PokemonNull, RandomPokemon);
            //Console.WriteLine($"result: {result2}");
            do
            {
                int result3 = Battle(RandomPokemon, RandomPokemon2);
                if (result3 == 1)
                {
                    Console.WriteLine($"pokemon {RandomPokemon.Naam}1 won.");
                    RandomPokemon.VerhoogLevel();
                }
                else if (result3 == 2)
                {
                    Console.WriteLine($"pokemon {RandomPokemon2.Naam}2 won.");
                    RandomPokemon2.VerhoogLevel();
                }
                else
                {
                    Console.WriteLine("It was a draw.");
                }
                Thread.Sleep(2000);
            } while (RandomPokemon.Level < 99 && RandomPokemon2.Level < 99);
        }
Exemple #5
0
 public static int Battle(Pokémon poke1 = null, Pokémon poke2 = null)
 {
     if (poke2 == null || poke1.Average_Full > poke2.Average_Full)
     {
         return(1);
     }
     else if (poke1 == null || poke1.Average_Full < poke2.Average_Full)
     {
         return(2);
     }
     else
     {
         return(0);
     }
 }
Exemple #6
0
        static Pokémon GeneratorPokemon()
        {
            Pokémon randomPokemon = new Pokémon();
            Random  rand          = new Random();

            string[] names = new string[5] {
                "random1", "random2", "random3", "random4", "random5"
            };
            string[] type = new string[5] {
                "gras", "electric", "water", "zand", "steen"
            };

            randomPokemon.Name                = names[rand.Next(0, 5)];
            randomPokemon.Number              = rand.Next(1, 100);
            randomPokemon.Type                = type[rand.Next(0, 5)];
            randomPokemon.HP_Base             = rand.Next(1, 101);
            randomPokemon.Attack_Base         = rand.Next(1, 101);
            randomPokemon.Defense_Base        = rand.Next(1, 101);
            randomPokemon.SpecialAttack_Base  = rand.Next(1, 101);
            randomPokemon.SpecialDefense_Base = rand.Next(1, 101);
            randomPokemon.Speed_Base          = rand.Next(1, 101);

            return(randomPokemon);
        }