/// <summary>
        /// Allows the game to perform any initialization it needs to before starting to run.
        /// This is where it can query for any required services and load any non-graphic
        /// related content.  Calling base.Initialize will enumerate through any components
        /// and initialize them as well.
        /// </summary>
        protected override void Initialize()
        {
            // TODO: Add your initialization logic here
            paikka  = new Vector2(300f, 200f);
            sankari = new Ritari();


            naytonLeveys  = GraphicsAdapter.DefaultAdapter.CurrentDisplayMode.Width;
            naytonKorkeus = GraphicsAdapter.DefaultAdapter.CurrentDisplayMode.Height;
            //aseta peli-ikkunalle koko tarvittaessa

            if (naytonLeveys >= 600)
            {
                naytonLeveys = 600;
            }
            if (naytonKorkeus >= 400)
            {
                naytonKorkeus = 400;
            }
            graphics.PreferredBackBufferWidth  = naytonLeveys;
            graphics.PreferredBackBufferHeight = naytonKorkeus;
            graphics.ApplyChanges();

            rnd = new Random(); //luodaan satunnaisluku


            base.Initialize();
        }
        /// <summary>
        /// Allows the game to perform any initialization it needs to before starting to run.
        /// This is where it can query for any required services and load any non-graphic
        /// related content.  Calling base.Initialize will enumerate through any components
        /// and initialize them as well.
        /// </summary>
        protected override void Initialize()
        {
            // TODO: Add your initialization logic here
            paikka     = new Vector2(300f, 200f);
            sankari    = new Ritari(this); // drawable game component voidaan luoda vasta tässä
            sankaritar = new Prinsessa(this);

            naytonLeveys  = GraphicsAdapter.DefaultAdapter.CurrentDisplayMode.Width;
            naytonKorkeus = GraphicsAdapter.DefaultAdapter.CurrentDisplayMode.Height;
            //aseta peli-ikkunalle koko tarvittaessa

            if (naytonLeveys >= 1200)
            {
                naytonLeveys = 1200;
            }
            if (naytonKorkeus >= 800)
            {
                naytonKorkeus = 800;
            }
            graphics.PreferredBackBufferWidth  = naytonLeveys;
            graphics.PreferredBackBufferHeight = naytonKorkeus;
            graphics.ApplyChanges();

            rnd = new Random(); //luodaan satunnaisluku

            sankari.InitRitari();
            sankaritar.InitPrinsessa();

            base.Initialize();
        }