/// <summary> /// Allows the game to perform any initialization it needs to before starting to run. /// This is where it can query for any required services and load any non-graphic /// related content. Calling base.Initialize will enumerate through any components /// and initialize them as well. /// </summary> protected override void Initialize() { // TODO: Add your initialization logic here paikka = new Vector2(300f, 200f); sankari = new Ritari(); naytonLeveys = GraphicsAdapter.DefaultAdapter.CurrentDisplayMode.Width; naytonKorkeus = GraphicsAdapter.DefaultAdapter.CurrentDisplayMode.Height; //aseta peli-ikkunalle koko tarvittaessa if (naytonLeveys >= 600) { naytonLeveys = 600; } if (naytonKorkeus >= 400) { naytonKorkeus = 400; } graphics.PreferredBackBufferWidth = naytonLeveys; graphics.PreferredBackBufferHeight = naytonKorkeus; graphics.ApplyChanges(); rnd = new Random(); //luodaan satunnaisluku base.Initialize(); }
/// <summary> /// Allows the game to perform any initialization it needs to before starting to run. /// This is where it can query for any required services and load any non-graphic /// related content. Calling base.Initialize will enumerate through any components /// and initialize them as well. /// </summary> protected override void Initialize() { // TODO: Add your initialization logic here paikka = new Vector2(300f, 200f); sankari = new Ritari(this); // drawable game component voidaan luoda vasta tässä sankaritar = new Prinsessa(this); naytonLeveys = GraphicsAdapter.DefaultAdapter.CurrentDisplayMode.Width; naytonKorkeus = GraphicsAdapter.DefaultAdapter.CurrentDisplayMode.Height; //aseta peli-ikkunalle koko tarvittaessa if (naytonLeveys >= 1200) { naytonLeveys = 1200; } if (naytonKorkeus >= 800) { naytonKorkeus = 800; } graphics.PreferredBackBufferWidth = naytonLeveys; graphics.PreferredBackBufferHeight = naytonKorkeus; graphics.ApplyChanges(); rnd = new Random(); //luodaan satunnaisluku sankari.InitRitari(); sankaritar.InitPrinsessa(); base.Initialize(); }