setPlaying() private méthode

private setPlaying ( ) : void
Résultat void
        private void PlayStateChanged(object sender, EventArgs e)
        {
            EventHandler handlerStoppedPlaying = null;
            switch (BackgroundAudioPlayer.Instance.PlayerState)
            {
                case PlayState.Playing:
                    PodcastEpisodeModel currentEpisode = updateCurrentlyPlayingEpisode();
                    if (currentEpisode == null)
                    {
                        Debug.WriteLine("Error: No playing episode in DB.");
                        return;
                    }

                    if (CurrentlyPlayingEpisode == null)
                    {
                        CurrentlyPlayingEpisode = currentEpisode;
                    } else if (currentEpisode.EpisodeId != CurrentlyPlayingEpisode.EpisodeId)
                    {
                        CurrentlyPlayingEpisode = currentEpisode;
                        CurrentlyPlayingEpisode.setPlaying();
                    }

                    if (CurrentlyPlayingEpisode.TotalLengthTicks == 0)
                    {
                        CurrentlyPlayingEpisode.TotalLengthTicks = BackgroundAudioPlayer.Instance.Track.Duration.Ticks;
                        using (var db = new PodcastSqlModel())
                        {
                            PodcastEpisodeModel episode = db.episodeForEpisodeId(CurrentlyPlayingEpisode.EpisodeId);
                            if (episode == null)
                            {
                                Debug.WriteLine("Warning: Got NULL episode from DB when trying to update this episode.");
                                return;
                            }

                            episode.TotalLengthTicks = CurrentlyPlayingEpisode.TotalLengthTicks;
                            db.SubmitChanges();

                            PodcastSubscriptionsManager.getInstance().podcastPlaystateChanged(episode.PodcastSubscription);
                        }
                    }

                    break;

                case PlayState.Paused:
                    BackgroundAudioPlayer playerPaused = BackgroundAudioPlayer.Instance;
                    if (CurrentlyPlayingEpisode != null)
                    {
                        CurrentlyPlayingEpisode = App.refreshEpisodeFromAudioAgent(CurrentlyPlayingEpisode);
                        CurrentlyPlayingEpisode.EpisodePlayState = PodcastEpisodeModel.EpisodePlayStateEnum.Paused;
                        using (var db = new PodcastSqlModel())
                        {
                            PodcastEpisodeModel updatedEpisode = db.Episodes.FirstOrDefault(ep => ep.EpisodeId == CurrentlyPlayingEpisode.EpisodeId);
                            updatedEpisode.EpisodePlayState = CurrentlyPlayingEpisode.EpisodePlayState;
                            db.SubmitChanges();
                        }

                        handlerStoppedPlaying = OnPodcastStoppedPlaying;
                        if (handlerStoppedPlaying != null)
                        {
                            OnPodcastStoppedPlaying(this, new EventArgs());
                        }

                    }
                    else
                    {
                        Debug.WriteLine("SHOULD NOT HAPPEND! Cannot save episode state to paused!");
                    }
                    break;

                case PlayState.Stopped:
                case PlayState.Shutdown:
                case PlayState.TrackEnded:
                    if (CurrentlyPlayingEpisode == null)
                    {
                        // We didn't have a track playing.
                        return;
                    }

                    // F**K YOU WINDOWS PHONE!!
                    /**
                     * This is so horrible that I can't find other words to describe how bad the BackgroundAudioPlayer
                     * is in Windows Phone!
                     *
                     * First of all the events are fired totally differently between Windows Phone 7 and Windows Phone 8.
                     * Secondly the events related to when tracks end arae totally wrong and horrible! Let me explain:
                     * - We get here the PlayState.Stopped event when the track ends.
                     * - We get the event here BEFORE the AudioAgent gets any events.
                     * - AudioAgent correctly gets the PlayState.TrackEnded event, but it gets it after we have received the
                     *   event here.
                     * - We NEVER get the the PlayState.TrackEnded event here.
                     * - Which is not the case for Windows Phone 7, because it first fires PlayState.TrackEnded.
                     *
                     * So this code here is a horrible kludge that just guesses that Windows Phone means "track did end"
                     * when the state is stopped and the play position is still 0.
                     *
                     * Johan, when you return from the future to this piece of code, don't even try to change it or "fix it".
                     **/
                    long playpos = 0;
                    if (BackgroundAudioPlayer.Instance.PlayerState == PlayState.TrackEnded)
                    {
                        playpos = CurrentlyPlayingEpisode.TotalLengthTicks;
                    }
                    else if (BackgroundAudioPlayer.Instance.PlayerState == PlayState.Stopped
                      && BackgroundAudioPlayer.Instance.Position.Ticks == 0)
                    {
                        playpos = CurrentlyPlayingEpisode.TotalLengthTicks;
                    }
                    else
                    {
                        try
                        {
                            playpos = BackgroundAudioPlayer.Instance.Position.Ticks;
                        }
                        catch (Exception)
                        {
                            Debug.WriteLine("Warning: Player didn't return us a play pos!");
                        }
                    }

                    CurrentlyPlayingEpisode.SavedPlayPos = playpos;
                    CurrentlyPlayingEpisode.setNoPlaying();

                    using (var db = new PodcastSqlModel())
                    {
                        PodcastEpisodeModel savingEpisode = db.Episodes.FirstOrDefault(ep => ep.EpisodeId == CurrentlyPlayingEpisode.EpisodeId);
                        if (savingEpisode != null)
                        {
                            savingEpisode.SavedPlayPos = CurrentlyPlayingEpisode.SavedPlayPos;
                            // Update play state to listened as appropriate.
                            if (savingEpisode.isListened())
                            {
                                savingEpisode.markAsListened(db.settings().IsAutoDelete);
                                removeFromPlayqueue(savingEpisode);
                            }
                            else
                            {
                                savingEpisode.EpisodePlayState = CurrentlyPlayingEpisode.EpisodePlayState;
                            }
                            db.SubmitChanges();

                            PodcastSubscriptionsManager.getInstance().podcastPlaystateChanged(savingEpisode.PodcastSubscription);
                        }
                    }

                    PodcastSubscriptionsManager.getInstance().podcastPlaystateChanged(CurrentlyPlayingEpisode.PodcastSubscriptionInstance);
                    handlerStoppedPlaying = OnPodcastStoppedPlaying;
                    if (handlerStoppedPlaying != null)
                    {
                        OnPodcastStoppedPlaying(this, new EventArgs());
                    }

                    // Cleanup
                    CurrentlyPlayingEpisode = null;
                    break;

                case PlayState.TrackReady:
                    break;

                case PlayState.Unknown:
                    // Unknown? WTF.
                    break;

            }

            App.mainViewModels.PlayQueue = new System.Collections.ObjectModel.ObservableCollection<PlaylistItem>();

            if (CurrentlyPlayingEpisode != null)
            {
                PodcastSubscriptionsManager.getInstance().podcastPlaystateChanged(CurrentlyPlayingEpisode.PodcastSubscriptionInstance);
            }
        }
 private void initializeCurrentlyPlayingEpisode()
 {
     // If we have an episodeId stored in local cache, this means we returned to the app and
     // have that episode playing. Hence, here we need to reload the episode data from the SQL.
     CurrentlyPlayingEpisode = updateCurrentlyPlayingEpisode();
     if (CurrentlyPlayingEpisode != null)
     {
         CurrentlyPlayingEpisode.setPlaying();
     }
 }