Exemple #1
0
        /// <summary>
        /// Creates an ItemBase that sets <see cref="ItemClass"/> and <see cref="Tags"/> on
        /// a best effort basis. They might not be set correctly.
        /// <para/>
        /// Only <see cref="Name"/>, <see cref="ItemClass"/> and <see cref="Tags"/> may be called on
        /// ItemBases created via this constructor. It is not meant to produce bases that can exist independent
        /// of the <see cref="Item"/> they are created for.
        /// </summary>
        /// <param name="itemImageService"></param>
        /// <param name="itemSlot">The slot the parent <see cref="Item"/> is slotted into.
        /// <see cref="ItemSlot.Unequipable"/> if is not equipped.</param>
        /// <param name="typeLine">The TypeLine property of the parent <see cref="Item"/>.</param>
        /// <param name="frameType">The frame type of the item.</param>
        public ItemBase(ItemImageService itemImageService, ItemSlot itemSlot, string typeLine, FrameType frameType)
        {
            // These don't matter as we won't create new items from this base.
            Level                = 0;
            RequiredStrength     = 0;
            RequiredDexterity    = 0;
            RequiredIntelligence = 0;
            DropDisabled         = false;
            InventoryHeight      = 0;
            InventoryWidth       = 0;
            MetadataId           = "";
            ImplicitMods         = new List <IMod>();
            _properties          = new List <string>();
            CanHaveQuality       = false;

            Name      = typeLine;
            ItemClass = ItemSlotToClass(itemSlot);
            if (ItemClass == ItemClass.ActiveSkillGem)
            {
                ItemClass = ItemClassEx.ItemClassForGem(typeLine);
            }
            if (ItemClass == ItemClass.Unknown)
            {
                if (frameType == FrameType.Gem)
                {
                    ItemClass = ItemClassEx.ItemClassForGem(typeLine);
                }
                else if (frameType == FrameType.Currency || frameType == FrameType.DivinationCard ||
                         frameType == FrameType.QuestItem || frameType == FrameType.Prophecy)
                {
                    ItemClass = ItemClass.Unknown;
                }
                else if (typeLine.Contains("Quiver"))
                {
                    ItemClass = ItemClass.Quiver;
                }
                else if (typeLine.Contains("Shield") || typeLine.Contains("Buckler"))
                {
                    ItemClass = ItemClass.Shield;
                }
                else if (typeLine.Contains("Amulet") || typeLine.Contains("Talisman"))
                {
                    ItemClass = ItemClass.Amulet;
                }
                else if (typeLine.Contains("Ring"))
                {
                    ItemClass = ItemClass.Ring;
                }
                else if (typeLine.Contains("Belt"))
                {
                    ItemClass = ItemClass.Belt;
                }
            }

            // This might miss some tags, but those are only important for mod crafting,
            // which will not happen with this item.
            Tags = ItemClass.ToTags();

            Image = new ItemImage(itemImageService, ItemClass);
        }
Exemple #2
0
        public UniqueBase(ItemImageService itemImageService, ModDatabase modDatabase, ItemBase itemBase,
                          XmlUnique xmlUnique)
        {
            UniqueName   = xmlUnique.Name;
            Level        = xmlUnique.Level;
            DropDisabled = xmlUnique.DropDisabled;
            _base        = itemBase;
            _properties  = xmlUnique.Properties;
            var explicits = new List <IMod>();

            foreach (var id in xmlUnique.Explicit)
            {
                if (!modDatabase.Mods.TryGetValue(id, out var mod))
                {
                    Log.Error($"Unknown mod id {id} on unique {UniqueName}");
                    continue;
                }
                explicits.Add(mod);
            }
            ExplicitMods = explicits;

            Image = itemBase.Image.AsDefaultForUniqueImage(itemImageService, UniqueName);
        }
Exemple #3
0
        public ItemBase(ItemImageService itemImageService, ModDatabase modDatabase, ItemBaseDto xmlBase)
        {
            Level                = xmlBase.Level;
            RequiredStrength     = xmlBase.Strength;
            RequiredDexterity    = xmlBase.Dexterity;
            RequiredIntelligence = xmlBase.Intelligence;
            DropDisabled         = xmlBase.DropDisabled;
            InventoryHeight      = xmlBase.InventoryHeight;
            InventoryWidth       = xmlBase.InventoryWidth;

            Name       = xmlBase.Name;
            ItemClass  = xmlBase.ItemClass;
            Tags       = xmlBase.Tags;
            MetadataId = xmlBase.MetadataId;

            ImplicitMods   = xmlBase.Implicit.Select(id => modDatabase.Mods[id]).ToList();
            _properties    = xmlBase.Properties;
            CanHaveQuality = Tags.HasFlag(Tags.Weapon) || Tags.HasFlag(Tags.Armour);

            Image = new ItemImage(itemImageService, Name, ItemClass);

            MaximumNumberOfSockets = GetMaximumNumberOfSockets();
        }