public ConfigurationStatViewModel(
     ConfigurationNodeViewModel node,
     ResultNodeViewModel?minimumNode = null, ResultNodeViewModel?maximumNode = null)
 {
     Node        = node;
     MinimumNode = minimumNode;
     MaximumNode = maximumNode;
 }
Exemple #2
0
 private void SetNodeValue(ConfigurationNodeViewModel node)
 {
     using (_setNodeValueMonitor.Enter())
     {
         if (ConfigurationStats.TryGetValue(node.Stat, out var value))
         {
             node.Value = value;
         }
         else
         {
             node.ResetValue();
         }
     }
 }
Exemple #3
0
        public void ListensToNodeValueChanges()
        {
            var stat     = new Stat("a");
            var expected = new NodeValue(42);
            var build    = new PoEBuild();
            var node     = new ConfigurationNodeViewModel(stat);

            SetupSut(build, node);

            node.Value = expected;

            Assert.IsTrue(build.ConfigurationStats.TryGetValue(stat, out var actual));
            Assert.AreEqual(expected, actual);
        }
        private MainSkillSelectionViewModel(
            SkillDefinitions skillDefinitions, IBuilderFactories builderFactories,
            CalculationNodeViewModelFactory nodeFactory)
        {
            _skillDefinitions = skillDefinitions;
            var selectedSkillItemSlotStat = builderFactories.MetaStatBuilders.MainSkillItemSlot
                                            .BuildToStats(Entity.Character).Single();

            _selectedSkillItemSlot = nodeFactory.CreateConfiguration(selectedSkillItemSlotStat, new NodeValue(0));
            var selectedSkillSocketIndexStat = builderFactories.MetaStatBuilders.MainSkillSocketIndex
                                               .BuildToStats(Entity.Character).Single();

            _selectedSkillSocketIndex = nodeFactory.CreateConfiguration(selectedSkillSocketIndexStat, new NodeValue(0));
            var selectedSkillPartStat = builderFactories.StatBuilders.MainSkillPart
                                        .BuildToStats(Entity.Character).Single();

            _selectedSkillPart = nodeFactory.CreateConfiguration(selectedSkillPartStat, new NodeValue(0));
            ConfigurationNodes = new[] { _selectedSkillItemSlot, _selectedSkillSocketIndex, _selectedSkillPart };
        }
 public MainSkillViewModel(
     SkillDefinition skillDefinition, Skill skill, ConfigurationNodeViewModel selectedSkillPart)
 => (SkillDefinition, Skill, SelectedSkillPart) =