public void Init(Player client, UserData.UserData data) { Achievements = data.achievements; FavoriteRooms = new ArrayList(); foreach (var id in data.favouritedRooms) { FavoriteRooms.Add(id); } _client = client; BadgeComponent = new BadgeComponent(this, data); InventoryComponent = new InventoryComponent(Id, client); quests = data.quests; Messenger = new HabboMessenger(Id); Messenger.Init(data.friends, data.requests); FriendCount = Convert.ToInt32(data.friends.Count); _disconnected = false; Relationships = data.Relations; InitSearches(); InitFX(); InitClothing(); InitIgnores(); }
public void InitInformation(UserData.UserData data) { BadgeComponent = new BadgeComponent(this, data); Relationships = data.Relations; }