Exemple #1
0
        private void Awake()
        {
            // Only one instance of debug console is allowed
            if (instance == null)
            {
                instance = this;

                // If it is a singleton object, don't destroy it between scene changes
                if (singleton)
                {
                    DontDestroyOnLoad(gameObject);
                }
            }
            else if (this != instance)
            {
                Destroy(gameObject);
                return;
            }

            pooledLogEntries = new List <DebugLogEntry>(16);
            pooledLogItems   = new List <DebugLogItem>(16);
            queuedLogEntries = new DynamicCircularBuffer <QueuedDebugLogEntry>(16);
            commandHistory   = new CircularBuffer <string>(commandHistorySize);

            logEntriesLock = new object();

            canvasTR = (RectTransform)transform;

            // Associate sprites with log types
            logSpriteRepresentations = new Dictionary <LogType, Sprite>
            {
                { LogType.Log, infoLog },
                { LogType.Warning, warningLog },
                { LogType.Error, errorLog },
                { LogType.Exception, errorLog },
                { LogType.Assert, errorLog }
            };

            // Initially, all log types are visible
            filterInfoButton.color    = filterButtonsSelectedColor;
            filterWarningButton.color = filterButtonsSelectedColor;
            filterErrorButton.color   = filterButtonsSelectedColor;

            collapsedLogEntries          = new List <DebugLogEntry>(128);
            collapsedLogEntriesMap       = new Dictionary <DebugLogEntry, int>(128);
            uncollapsedLogEntriesIndices = new DebugLogIndexList();
            indicesOfListEntriesToShow   = new DebugLogIndexList();

            recycledListView.Initialize(this, collapsedLogEntries, indicesOfListEntriesToShow, logItemPrefab.Transform.sizeDelta.y);
            recycledListView.UpdateItemsInTheList(true);

            if (minimumHeight < 200f)
            {
                minimumHeight = 200f;
            }

            nullPointerEventData = new PointerEventData(null);
        }
Exemple #2
0
 public void Initialize(DebugLogManager manager, List <DebugLogEntry> collapsedLogEntries,
                        DebugLogIndexList indicesOfEntriesToShow, float logItemHeight)
 {
     this.manager                = manager;
     this.collapsedLogEntries    = collapsedLogEntries;
     this.indicesOfEntriesToShow = indicesOfEntriesToShow;
     this.logItemHeight          = logItemHeight;
     _1OverLogItemHeight         = 1f / logItemHeight;
 }