public ModelLoaderData Load(Engine.GraphicFactory factory, Engine.GraphicInfo info, string Name)
        {
            modelNames.Add(Name);
            ModelLoaderData ModelLoaderData = new ModelLoaderData();
            Model           model           = factory.GetModel(Name);

            Matrix[] m = new Matrix[model.Bones.Count];
            model.CopyAbsoluteBoneTransformsTo(m);

            for (int i = 0; i < model.Meshes.Count; i++)
            {
                String name = model.Meshes[i].Name.Substring(5);

                for (int j = 0; j < model.Meshes[i].MeshParts.Count; j++)
                {
                    Matrix tr = m[model.Meshes[i].ParentBone.Index];

                    Vector3    scale;
                    Vector3    pos;
                    Quaternion ori;
                    tr.Decompose(out scale, out ori, out pos);

                    ObjectInformation mi = new ObjectInformation();
                    mi.modelName     = name;
                    mi.meshPartIndex = j;
                    mi.meshIndex     = i;
                    mi.position      = pos;
                    mi.scale         = scale;
                    mi.rotation      = ori;

                    mi.ellasticity     = -1;
                    mi.dinamicfriction = -1;
                    mi.staticfriction  = -1;
                    mi.collisionType   = "TriangleMesh";
                    mi.mass            = 10;

                    ModelBuilderHelper.Extract(m, model.Meshes[i].MeshParts[j], out mi.batchInformation);
                    mi.batchInformation.ModelLocalTransformation = m[model.Meshes[i].ParentBone.Index];

                    mi.textureInformation = new Modelo.TextureInformation(false, factory, null, null, null, null);
                    mi.textureInformation.LoadTexture();

                    Effect      effect      = model.Meshes[i].MeshParts[j].Effect;
                    BasicEffect BasicEffect = effect as BasicEffect;
                    if (BasicEffect != null)
                    {
                        mi.textureInformation.SetTexture(BasicEffect.Texture, TextureType.DIFFUSE);
                    }
                    ModelLoaderData.ModelMeshesInfo.Add(mi);
                }
            }


            return(ModelLoaderData);
        }
        public ModelLoaderData Load(Engine.GraphicFactory factory, Engine.GraphicInfo info, string Name)
        {
            modelNames.Add(Name);
            ModelLoaderData ModelLoaderData = new ModelLoaderData();
            Model model = factory.GetModel(Name);
            Matrix[] m = new Matrix[model.Bones.Count];
            model.CopyAbsoluteBoneTransformsTo(m);            
                        
            for (int i = 0; i < model.Meshes.Count; i++)
            {
                String name = model.Meshes[i].Name.Substring(5);                

                for (int j = 0; j < model.Meshes[i].MeshParts.Count; j++)
                {                        
                        Matrix tr = m[model.Meshes[i].ParentBone.Index];

                        Vector3 scale;
                        Vector3 pos;
                        Quaternion ori;
                        tr.Decompose(out scale, out ori, out pos);

                        ObjectInformation mi = new ObjectInformation();
                        mi.modelName = name;
                        mi.meshPartIndex = j;
                        mi.meshIndex = i;
                        mi.position = pos;
                        mi.scale = scale;
                        mi.rotation = ori;

                        mi.ellasticity = -1;
                        mi.dinamicfriction = -1;
                        mi.staticfriction = -1;
                        mi.collisionType = "TriangleMesh";
                        mi.mass = 10;

                        ModelBuilderHelper.Extract(m, model.Meshes[i].MeshParts[j], out mi.batchInformation);                        
                        mi.batchInformation.ModelLocalTransformation = m[model.Meshes[i].ParentBone.Index];

                        mi.textureInformation = new Modelo.TextureInformation(false, factory, null, null, null, null);
                        mi.textureInformation.LoadTexture();

                        Effect effect = model.Meshes[i].MeshParts[j].Effect;                
                        BasicEffect BasicEffect = effect as BasicEffect;
                        if(BasicEffect != null)
                            mi.textureInformation.SetTexture(BasicEffect.Texture, TextureType.DIFFUSE);
                        ModelLoaderData.ModelMeshesInfo.Add(mi);                    
                }
            }


            return ModelLoaderData;
        }
        public ModelLoaderData Load(GraphicFactory factory, GraphicInfo ginfo, String Name)
        {            
            ModelLoaderData elements = new ModelLoaderData();
            Dictionary<String, XmlModelMeshInfo> infos = new Dictionary<string, XmlModelMeshInfo>();
            Dictionary<String, targetInfo> targets = new Dictionary<string, targetInfo>();
            Dictionary<String, SpotLightInformation> spotLights = new Dictionary<string, SpotLightInformation>();
            //Dictionary<String, ConstraintInformation> constraints = new Dictionary<string, ConstraintInformation>();
            Dictionary<String, CameraInfo> cameras = new Dictionary<string, CameraInfo>();
            Dictionary<String, ParticleInfo> particles = new Dictionary<string, ParticleInfo>();


            SerializerHelper.ChangeDecimalSymbolToPoint();
            XmlDocument xDoc = new XmlDocument();
            xDoc.Load(path + Name + ".xml");
            XmlNodeList worldNode = xDoc["SCENE"].ChildNodes;

            foreach (XmlNode node in worldNode)
            {


                if (node.Name == "Constraint")
                {

                    ConstraintInfo cinfo = new ConstraintInfo();


                    cinfo.Name = SerializerHelper.DeserializeAttributeBaseType<String>("name", node);
                    XmlElement type = node["type"];
                    if (type != null)
                    {
                        cinfo.type = SerializerHelper.DeserializeAttributeBaseType<String>("value", type);
                    }

                    XmlElement child = node["child"];
                    if (child != null)
                    {
                        cinfo.bodyA = SerializerHelper.DeserializeAttributeBaseType<String>("name", child);
                    }

                    XmlElement parent = node["parent"];
                    if (parent != null)
                    {
                        cinfo.bodyB = SerializerHelper.DeserializeAttributeBaseType<String>("name", parent);
                    }

                    XmlElement breakable = node["isBreakable"];
                    if (breakable != null)
                    {

                        cinfo.breakable = SerializerHelper.DeserializeAttributeBaseType<bool>("value", breakable);

                    }



                    Vector3 pos = SerializerHelper.DeserializeVector3("position", node);
                    cinfo.Position = new Vector3(pos.X, pos.Y, pos.Z);


                    elements.ConstraintInfo.Add(cinfo);

                }
                if (node.Name == "particle")
                {
                    ParticleInfo pinfo = new ParticleInfo();
                    pinfo.Name = SerializerHelper.DeserializeAttributeBaseType<String>("name", node);
                    pinfo.Position = SerializerHelper.DeserializeVector3("position", node);
                    pinfo.Orientation = SerializerHelper.DeserializeQuaternion("rotation", node);

                    XmlElement mass = node["type"];
                    if (mass != null)
                    {
                        pinfo.Type = SerializerHelper.DeserializeAttributeBaseType<String>("value", mass);
                    }

                    elements.ParticleInfo.Add(pinfo);
                }
                if (node.Name == "body")
                {
                    XmlModelMeshInfo info = new XmlModelMeshInfo();
                    info.modelName = SerializerHelper.DeserializeAttributeBaseType<String>("name", node);



                    XmlElement mass = node["mass"];
                    if (mass != null)
                    {
                        info.mass = SerializerHelper.DeserializeAttributeBaseType<float>("value", mass);
                    }

                    XmlElement dfric = node["dinamicfriction"];
                    if (dfric != null)
                    {
                        info.dinamicfriction = SerializerHelper.DeserializeAttributeBaseType<float>("value", dfric);
                    }

                    XmlElement sfric = node["staticfriction"];
                    if (sfric != null)
                    {
                        info.staticfriction = SerializerHelper.DeserializeAttributeBaseType<float>("value", sfric);
                    }

                    XmlElement ellas = node["ellasticity"];
                    if (ellas != null)
                    {
                        info.ellasticity = SerializerHelper.DeserializeAttributeBaseType<float>("value", ellas);
                    }



                    XmlElement collision = node["collision"];
                    if (collision != null)
                    {
                        info.collisionType = SerializerHelper.DeserializeAttributeBaseType<String>("type", collision);

                        if (info.collisionType.Contains("Water"))
                        {

                            Vector3 pos = SerializerHelper.DeserializeVector3("position", collision);

                            float width = SerializerHelper.DeserializeAttributeBaseType<float>("value", collision["width"]);
                            float length = SerializerHelper.DeserializeAttributeBaseType<float>("value", collision["length"]);

                            info.material.extrainformation = new Dictionary<string, object>();
                            info.material.extrainformation.Add("position", pos);
                            info.material.extrainformation.Add("width", width);
                            info.material.extrainformation.Add("length", length);
                        }
                    }
                    XmlElement material = node["material"];
                    if (material == null)
                    {
                        info.material.difuseName = "white";
                    }
                    else
                    {

                        XmlElement reflect = material["reflection"];
                        if (reflect != null)
                        {
                            info.material.reflectionName = removeExtension(SerializerHelper.DeserializeAttributeBaseType<String>("name", reflect));
                        }
                        else
                        {
                            XmlElement difuse = material["diffuse"];
                            if (difuse != null)
                            {
                                info.material.difuseName = removeExtension(SerializerHelper.DeserializeAttributeBaseType<String>("name", difuse));
                            }
                            XmlElement bump = material["bump"];
                            if (bump != null)
                            {
                                info.material.bumpName = removeExtension(SerializerHelper.DeserializeAttributeBaseType<String>("name", bump));
                            }
                            XmlElement specular = material["specular"];
                            if (specular != null)
                            {
                                info.material.specularName = removeExtension(SerializerHelper.DeserializeAttributeBaseType<String>("name", specular));
                            }
                            XmlElement glow = material["glow"];
                            if (glow != null)
                            {
                                info.material.glowName = removeExtension(SerializerHelper.DeserializeAttributeBaseType<String>("name", glow));
                            }
                        }
                    }
                    infos.Add(info.modelName, info);
                }
                else if (node.Name == "pointlight")
                {
                    String name = SerializerHelper.DeserializeAttributeBaseType<String>("name", node);
                    Vector3 pos = SerializerHelper.DeserializeVector3("position", node);
                    pos = new Vector3(pos.X, -pos.Y, -pos.Z);
                    Vector3 vColor = SerializerHelper.DeserializeVector3("color", node);
                    Color color = new Color(vColor.X / 255, vColor.Y / 255, vColor.Z / 255);
                    float amount = SerializerHelper.DeserializeAttributeBaseType<float>("amount", node["multiplier"]);
                    float decay = SerializerHelper.DeserializeAttributeBaseType<float>("value", node["decay"]);
                    PointLightPE pl = new PointLightPE(pos, color, 200, amount);
                    pl.Name = name;
                    pl.UsePointLightQuadraticAttenuation = true;
                    elements.LightsInfo.Add(pl);
                }
                else if (node.Name == "spotlight")
                {
                    String name = SerializerHelper.DeserializeAttributeBaseType<String>("name", node);
                    Vector3 pos = SerializerHelper.DeserializeVector3("position", node);
                    pos = new Vector3(pos.X, -pos.Y, -pos.Z);
                    Vector3 vColor = SerializerHelper.DeserializeVector3("color", node);
                    float fallof = SerializerHelper.DeserializeBaseType<float>("fallof", node);
                    Color color = new Color(vColor.X / 255, vColor.Y / 255, vColor.Z / 255);
                    float amount = SerializerHelper.DeserializeAttributeBaseType<float>("amount", node["multiplier"]);
                    float decay = SerializerHelper.DeserializeAttributeBaseType<float>("value", node["decay"]);
                    bool castShadow = SerializerHelper.DeserializeBaseType<bool>("castShadows", node);

                    SpotLightInformation spi = new SpotLightInformation();
                    spi.angle = MathHelper.ToRadians(fallof);
                    spi.color = color;
                    spi.decay = decay;
                    spi.multiplier = amount;
                    spi.name = name;
                    spi.pos = pos;
                    spi.castShadow = castShadow;
                    spotLights.Add(spi.name, spi);


                }
                else if (node.Name == "target")
                {
                    String name = SerializerHelper.DeserializeAttributeBaseType<String>("name", node);
                    Vector3 pos = SerializerHelper.DeserializeVector3("position", node);
                    pos = new Vector3(pos.X, -pos.Y, -pos.Z);
                    targetInfo ti = new targetInfo();
                    ti.targetPos = pos;
                    ti.name = name;
                    targets.Add(ti.name, ti);
                }
                else if (node.Name == "camera")
                {
                    String name = SerializerHelper.DeserializeAttributeBaseType<String>("name", node);
                    Vector3 pos = SerializerHelper.DeserializeVector3("position", node);
                    pos = new Vector3(pos.X, -pos.Y, -pos.Z);
                    CameraInfo co = new CameraInfo();
                    co.Name = name;
                    co.Position = pos;
                    cameras.Add(co.Name, co);
                }
                else if (node.Name == "dummy")
                {
                    String name = SerializerHelper.DeserializeAttributeBaseType<String>("name", node);
                    Vector3 pos = SerializerHelper.DeserializeVector3("position", node);
                    pos = new Vector3(pos.X, -pos.Y, -pos.Z);
                    DummyInfo di = new DummyInfo();
                    di.Name = name;
                    di.Position = pos;
                    elements.DummyInfo.Add(di);
                }
            }

            ///////PROCCESS LIGHTS /////////////////////
            foreach (var item in spotLights)
            {
                SpotLightInformation si = item.Value;
                targetInfo ti = targets[item.Key + ".Target"];
                SpotLightPE sl = new SpotLightPE(si.pos, Vector3.Normalize(ti.targetPos - si.pos), si.color,si.decay, (ti.targetPos - si.pos).Length() * 10f, (float)Math.Cos(si.angle / 2), si.multiplier);
                sl.CastShadown = si.castShadow;
                sl.Name = si.name;
                elements.LightsInfo.Add(sl);

            }

            ///////PROCCESS CAMERAS/////////////////////
            foreach (var item in cameras)
            {
                CameraInfo ci = item.Value;
                targetInfo ti = targets[item.Key + ".Target"];
                ci.Target = ti.targetPos;
                elements.CameraInfo.Add(ci);
            }


            Model model = factory.GetModel(modelPath + Name);
            modelNames.Add(modelPath + Name);
            Matrix[] m = new Matrix[model.Bones.Count];
            model.CopyAbsoluteBoneTransformsTo(m);

            ////////////EXTRAINDO MESHES
            for (int i = 0; i < model.Meshes.Count; i++)
            {
                String name = model.Meshes[i].Name.Substring(5);
                if (infos.ContainsKey(name))
                {

                    for (int j = 0; j < model.Meshes[i].MeshParts.Count; j++)
                    {
                        XmlModelMeshInfo inf = infos[name];
                        Matrix tr = m[model.Meshes[i].ParentBone.Index];

                        Vector3 scale;
                        Vector3 pos;
                        Quaternion ori;
                        tr.Decompose(out scale, out ori, out pos);

                        ObjectInformation mi = new ObjectInformation();
                        mi.modelName = inf.modelName;
                        mi.meshPartIndex = j;
                        mi.meshIndex = i;
                        mi.position = pos;
                        mi.scale = scale;
                        mi.rotation = ori;
                        
                        ModelBuilderHelper.Extract(m, model.Meshes[i].MeshParts[j], out mi.batchInformation);
                        mi.ellasticity = inf.ellasticity;
                        mi.dinamicfriction = inf.dinamicfriction;
                        mi.staticfriction = inf.staticfriction;
                        mi.collisionType = inf.collisionType;
                        mi.mass = inf.mass;

                        mi.batchInformation.ModelLocalTransformation = m[model.Meshes[i].ParentBone.Index];

                        mi.textureInformation = new TextureInformation(false, factory);
                        

                        if (inf.material.reflectionName != null)
                        {
                            mi.textureInformation.SetCubeTexture(factory.GetTextureCube(texturePath + inf.material.reflectionName), TextureType.ENVIRONMENT);
                            texturesNames.Add(texturePath + inf.material.reflectionName);
                        }

                        else
                        {
                            if (inf.material.difuseName != null)
                            {
                                mi.textureInformation.SetTexture(factory.GetTexture2D(texturePath + inf.material.difuseName), TextureType.DIFFUSE);
                                texturesNames.Add(texturePath + inf.material.difuseName);
                            }

                            if (inf.material.glowName != null)
                            {
                                mi.textureInformation.SetTexture(factory.GetTexture2D(texturePath + inf.material.glowName), TextureType.GLOW);
                                texturesNames.Add(texturePath + inf.material.glowName);
                            }

                            if (inf.material.specularName != null)
                            {
                                mi.textureInformation.SetTexture(factory.GetTexture2D(texturePath + inf.material.specularName), TextureType.SPECULAR);
                                texturesNames.Add(texturePath + inf.material.specularName);
                            }

                            if (inf.material.bumpName != null)
                            {
                                mi.textureInformation.SetTexture(factory.GetTexture2D(texturePath + inf.material.bumpName), TextureType.BUMP);
                                texturesNames.Add(texturePath + inf.material.bumpName);
                            }

                        }

                        if (inf.collisionType != null)
                        {
                            if (inf.collisionType.Contains("Water"))
                            {
                                mi.extra = inf.material.extrainformation;
                            }
                        }

                        mi.textureInformation.LoadTexture();
                        elements.ModelMeshesInfo.Add(mi);
                    }
                }
            }

            SerializerHelper.ChangeDecimalSymbolToSystemDefault();
            //Clear Stuffs
            infos.Clear();
            targets.Clear();
            spotLights.Clear();
            cameras.Clear();

            return elements;
        }
        public void LoadWorld(GraphicFactory factory, GraphicInfo ginfo, IWorld world, ModelLoaderData worldData)
        {
            objinfos.Clear();
            foreach (var item in worldData.ModelMeshesInfo)
            {
                if (objinfos.ContainsKey(item.modelName + item.meshIndex))
                {
                    objinfos[item.modelName + item.meshIndex].Add(item);
                }
                else
                {
                    objinfos[item.modelName + item.meshIndex] = new List <ObjectInformation>();
                    objinfos[item.modelName + item.meshIndex].Add(item);
                }
            }

            foreach (var item in objinfos.Keys)
            {
                if (OnCreateIObject != null)
                {
                    IObject[] obj = OnCreateIObject(world, factory, ginfo, objinfos[item].ToArray());
                    if (obj != null)
                    {
                        foreach (var ob in obj)
                        {
                            world.AddObject(ob);
                        }
                    }
                }
                else
                {
                    foreach (var obj in WorldLoader.CreateOBJ(world, factory, ginfo, objinfos[item].ToArray()))
                    {
                        world.AddObject(obj);
                    }
                }
            }



            foreach (var item in worldData.ConstraintInfo)
            {
                List <IObject> obb = world.Objects.ToList();

                IObject o1 = obb.First(delegate(IObject o) { return(o.Name == item.bodyA); });
                IObject o2 = obb.First(delegate(IObject o) { return(o.Name == item.bodyB); });

                if (o1.PhysicObject.PhysicObjectTypes != PhysicObjectTypes.TRIANGLEMESHOBJECT && o2.PhysicObject.PhysicObjectTypes != PhysicObjectTypes.TRIANGLEMESHOBJECT)
                {
                    if (OnCreateIConstraint != null)
                    {
                        IPhysicConstraint constr = OnCreateIConstraint(world, factory, ginfo, item, o1, o2);
                        if (constr != null)
                        {
                            world.PhysicWorld.AddConstraint(constr);
                        }
                    }
                    else
                    {
                        IPhysicConstraint constr = WorldLoader.CreateConstraint(world, factory, ginfo, item, o1, o2);
                        world.PhysicWorld.AddConstraint(constr);
                    }
                }
            }

            foreach (var item in worldData.LightsInfo)
            {
                if (OnCreateILight != null)
                {
                    ILight l = OnCreateILight(world, factory, ginfo, item);
                    if (l != null)
                    {
                        world.AddLight(l);
                    }
                }
                else
                {
                    world.AddLight(item);
                }
            }

            foreach (var item in worldData.CameraInfo)
            {
                if (OnCreateICamera != null)
                {
                    ICamera cam = OnCreateICamera(world, factory, ginfo, item);
                    if (cam != null)
                    {
                        world.CameraManager.AddCamera(cam);
                    }
                }
                else
                {
                    world.CameraManager.AddCamera(WorldLoader.CreateCamera(world, factory, ginfo, item));
                }
            }

            foreach (var item in worldData.DummyInfo)
            {
                if (OnProcessDummies != null)
                {
                    OnProcessDummies(world, item);
                }
            }

            foreach (var item in worldData.ParticleInfo)
            {
                if (OnCreateIParticle != null)
                {
                    IParticleSystem part = OnCreateIParticle(world, item);
                    if (part != null)
                    {
                        world.ParticleManager.AddAndInitializeParticleSystem(part);
                        (part as DPFSParticleSystem).IDPSFParticleSystem.Emitter.PositionData.Position       = item.Position;
                        (part as DPFSParticleSystem).IDPSFParticleSystem.Emitter.OrientationData.Orientation = item.Orientation;
                    }
                }
            }
        }
        public void LoadWorld(GraphicFactory factory, GraphicInfo ginfo, IWorld world, ModelLoaderData worldData)
        {
            objinfos.Clear();
            foreach (var item in worldData.ModelMeshesInfo)
            {
                if(objinfos.ContainsKey(item.modelName + item.meshIndex))
                {
                    objinfos[item.modelName + item.meshIndex].Add(item);
                }
                else
                {
                    objinfos[item.modelName + item.meshIndex] = new List<ObjectInformation>();
                    objinfos[item.modelName + item.meshIndex].Add(item);
                }
            }

            foreach (var item in objinfos.Keys)
            {
                if (OnCreateIObject != null)
                {
                    IObject[] obj = OnCreateIObject(world, factory, ginfo, objinfos[item].ToArray());
                    if (obj != null)
                    {
                        foreach (var ob in obj)
	                    {
		                    world.AddObject(ob);
	                    }                        
                    }
                }
                else
                {
                    foreach (var obj in WorldLoader.CreateOBJ(world, factory, ginfo, objinfos[item].ToArray()))
                    {
                        world.AddObject(obj);    
                    }                    
                }
            }

            

            foreach (var item in worldData.ConstraintInfo)
            {

                List<IObject> obb = world.Objects.ToList();                

                IObject o1 = obb.First(delegate(IObject o) { return o.Name == item.bodyA; });
                IObject o2 = obb.First(delegate(IObject o) { return o.Name == item.bodyB; });

                if (o1.PhysicObject.PhysicObjectTypes != PhysicObjectTypes.TRIANGLEMESHOBJECT && o2.PhysicObject.PhysicObjectTypes != PhysicObjectTypes.TRIANGLEMESHOBJECT)
                {
                    if (OnCreateIConstraint != null)
                    {
                        IPhysicConstraint constr = OnCreateIConstraint(world, factory, ginfo, item, o1, o2);
                        if (constr != null)
                            world.PhysicWorld.AddConstraint(constr);

                    }
                    else
                    {
                        IPhysicConstraint constr = WorldLoader.CreateConstraint(world, factory, ginfo, item, o1, o2);
                        world.PhysicWorld.AddConstraint(constr);
                    }
                }
            }

            foreach (var item in worldData.LightsInfo)
            {
                if (OnCreateILight != null)
                {
                    ILight l = OnCreateILight(world, factory, ginfo, item);
                    if (l != null)
                        world.AddLight(l);
                }
                else
                {
                    world.AddLight(item);
                }
            }

            foreach (var item in worldData.CameraInfo)
            {
                if (OnCreateICamera != null)
                {
                    ICamera cam = OnCreateICamera(world, factory, ginfo, item);
                    if (cam != null)
                        world.CameraManager.AddCamera(cam);
                }
                else
                {
                    world.CameraManager.AddCamera(WorldLoader.CreateCamera(world, factory, ginfo, item));
                }
            }

            foreach (var item in worldData.DummyInfo)
            {
                if (OnProcessDummies != null)
                    OnProcessDummies(world, item);
            }

            foreach (var item in worldData.ParticleInfo)
            {
                if (OnCreateIParticle != null)
                {
                    IParticleSystem part = OnCreateIParticle(world, item);
                    if (part != null)
                    {
                        world.ParticleManager.AddAndInitializeParticleSystem(part);
                        (part as DPFSParticleSystem).IDPSFParticleSystem.Emitter.PositionData.Position = item.Position;
                        (part as DPFSParticleSystem).IDPSFParticleSystem.Emitter.OrientationData.Orientation = item.Orientation;

                    }
                }
                
            }
        }
        public ModelLoaderData Load(GraphicFactory factory, GraphicInfo ginfo, String Name)
        {
            ModelLoaderData elements = new ModelLoaderData();
            Dictionary <String, XmlModelMeshInfo>     infos      = new Dictionary <string, XmlModelMeshInfo>();
            Dictionary <String, targetInfo>           targets    = new Dictionary <string, targetInfo>();
            Dictionary <String, SpotLightInformation> spotLights = new Dictionary <string, SpotLightInformation>();
            //Dictionary<String, ConstraintInformation> constraints = new Dictionary<string, ConstraintInformation>();
            Dictionary <String, CameraInfo>   cameras   = new Dictionary <string, CameraInfo>();
            Dictionary <String, ParticleInfo> particles = new Dictionary <string, ParticleInfo>();


            SerializerHelper.ChangeDecimalSymbolToPoint();
            XmlDocument xDoc = new XmlDocument();

            xDoc.Load(path + Name + ".xml");
            XmlNodeList worldNode = xDoc["SCENE"].ChildNodes;

            foreach (XmlNode node in worldNode)
            {
                if (node.Name == "Constraint")
                {
                    ConstraintInfo cinfo = new ConstraintInfo();


                    cinfo.Name = SerializerHelper.DeserializeAttributeBaseType <String>("name", node);
                    XmlElement type = node["type"];
                    if (type != null)
                    {
                        cinfo.type = SerializerHelper.DeserializeAttributeBaseType <String>("value", type);
                    }

                    XmlElement child = node["child"];
                    if (child != null)
                    {
                        cinfo.bodyA = SerializerHelper.DeserializeAttributeBaseType <String>("name", child);
                    }

                    XmlElement parent = node["parent"];
                    if (parent != null)
                    {
                        cinfo.bodyB = SerializerHelper.DeserializeAttributeBaseType <String>("name", parent);
                    }

                    XmlElement breakable = node["isBreakable"];
                    if (breakable != null)
                    {
                        cinfo.breakable = SerializerHelper.DeserializeAttributeBaseType <bool>("value", breakable);
                    }



                    Vector3 pos = SerializerHelper.DeserializeVector3("position", node);
                    cinfo.Position = new Vector3(pos.X, pos.Y, pos.Z);


                    elements.ConstraintInfo.Add(cinfo);
                }
                if (node.Name == "particle")
                {
                    ParticleInfo pinfo = new ParticleInfo();
                    pinfo.Name        = SerializerHelper.DeserializeAttributeBaseType <String>("name", node);
                    pinfo.Position    = SerializerHelper.DeserializeVector3("position", node);
                    pinfo.Orientation = SerializerHelper.DeserializeQuaternion("rotation", node);

                    XmlElement mass = node["type"];
                    if (mass != null)
                    {
                        pinfo.Type = SerializerHelper.DeserializeAttributeBaseType <String>("value", mass);
                    }

                    elements.ParticleInfo.Add(pinfo);
                }
                if (node.Name == "body")
                {
                    XmlModelMeshInfo info = new XmlModelMeshInfo();
                    info.modelName = SerializerHelper.DeserializeAttributeBaseType <String>("name", node);



                    XmlElement mass = node["mass"];
                    if (mass != null)
                    {
                        info.mass = SerializerHelper.DeserializeAttributeBaseType <float>("value", mass);
                    }

                    XmlElement dfric = node["dinamicfriction"];
                    if (dfric != null)
                    {
                        info.dinamicfriction = SerializerHelper.DeserializeAttributeBaseType <float>("value", dfric);
                    }

                    XmlElement sfric = node["staticfriction"];
                    if (sfric != null)
                    {
                        info.staticfriction = SerializerHelper.DeserializeAttributeBaseType <float>("value", sfric);
                    }

                    XmlElement ellas = node["ellasticity"];
                    if (ellas != null)
                    {
                        info.ellasticity = SerializerHelper.DeserializeAttributeBaseType <float>("value", ellas);
                    }



                    XmlElement collision = node["collision"];
                    if (collision != null)
                    {
                        info.collisionType = SerializerHelper.DeserializeAttributeBaseType <String>("type", collision);

                        if (info.collisionType.Contains("Water"))
                        {
                            Vector3 pos = SerializerHelper.DeserializeVector3("position", collision);

                            float width  = SerializerHelper.DeserializeAttributeBaseType <float>("value", collision["width"]);
                            float length = SerializerHelper.DeserializeAttributeBaseType <float>("value", collision["length"]);

                            info.material.extrainformation = new Dictionary <string, object>();
                            info.material.extrainformation.Add("position", pos);
                            info.material.extrainformation.Add("width", width);
                            info.material.extrainformation.Add("length", length);
                        }
                    }
                    XmlElement material = node["material"];
                    if (material == null)
                    {
                        info.material.difuseName = "white";
                    }
                    else
                    {
                        XmlElement reflect = material["reflection"];
                        if (reflect != null)
                        {
                            info.material.reflectionName = removeExtension(SerializerHelper.DeserializeAttributeBaseType <String>("name", reflect));
                        }
                        else
                        {
                            XmlElement difuse = material["diffuse"];
                            if (difuse != null)
                            {
                                info.material.difuseName = removeExtension(SerializerHelper.DeserializeAttributeBaseType <String>("name", difuse));
                            }
                            XmlElement bump = material["bump"];
                            if (bump != null)
                            {
                                info.material.bumpName = removeExtension(SerializerHelper.DeserializeAttributeBaseType <String>("name", bump));
                            }
                            XmlElement specular = material["specular"];
                            if (specular != null)
                            {
                                info.material.specularName = removeExtension(SerializerHelper.DeserializeAttributeBaseType <String>("name", specular));
                            }
                            XmlElement glow = material["glow"];
                            if (glow != null)
                            {
                                info.material.glowName = removeExtension(SerializerHelper.DeserializeAttributeBaseType <String>("name", glow));
                            }
                        }
                    }
                    infos.Add(info.modelName, info);
                }
                else if (node.Name == "pointlight")
                {
                    String  name = SerializerHelper.DeserializeAttributeBaseType <String>("name", node);
                    Vector3 pos  = SerializerHelper.DeserializeVector3("position", node);
                    pos = new Vector3(pos.X, -pos.Y, -pos.Z);
                    Vector3      vColor = SerializerHelper.DeserializeVector3("color", node);
                    Color        color  = new Color(vColor.X / 255, vColor.Y / 255, vColor.Z / 255);
                    float        amount = SerializerHelper.DeserializeAttributeBaseType <float>("amount", node["multiplier"]);
                    float        decay  = SerializerHelper.DeserializeAttributeBaseType <float>("value", node["decay"]);
                    PointLightPE pl     = new PointLightPE(pos, color, 200, amount);
                    pl.Name = name;
                    pl.UsePointLightQuadraticAttenuation = true;
                    elements.LightsInfo.Add(pl);
                }
                else if (node.Name == "spotlight")
                {
                    String  name = SerializerHelper.DeserializeAttributeBaseType <String>("name", node);
                    Vector3 pos  = SerializerHelper.DeserializeVector3("position", node);
                    pos = new Vector3(pos.X, -pos.Y, -pos.Z);
                    Vector3 vColor     = SerializerHelper.DeserializeVector3("color", node);
                    float   fallof     = SerializerHelper.DeserializeBaseType <float>("fallof", node);
                    Color   color      = new Color(vColor.X / 255, vColor.Y / 255, vColor.Z / 255);
                    float   amount     = SerializerHelper.DeserializeAttributeBaseType <float>("amount", node["multiplier"]);
                    float   decay      = SerializerHelper.DeserializeAttributeBaseType <float>("value", node["decay"]);
                    bool    castShadow = SerializerHelper.DeserializeBaseType <bool>("castShadows", node);

                    SpotLightInformation spi = new SpotLightInformation();
                    spi.angle      = MathHelper.ToRadians(fallof);
                    spi.color      = color;
                    spi.decay      = decay;
                    spi.multiplier = amount;
                    spi.name       = name;
                    spi.pos        = pos;
                    spi.castShadow = castShadow;
                    spotLights.Add(spi.name, spi);
                }
                else if (node.Name == "target")
                {
                    String  name = SerializerHelper.DeserializeAttributeBaseType <String>("name", node);
                    Vector3 pos  = SerializerHelper.DeserializeVector3("position", node);
                    pos = new Vector3(pos.X, -pos.Y, -pos.Z);
                    targetInfo ti = new targetInfo();
                    ti.targetPos = pos;
                    ti.name      = name;
                    targets.Add(ti.name, ti);
                }
                else if (node.Name == "camera")
                {
                    String  name = SerializerHelper.DeserializeAttributeBaseType <String>("name", node);
                    Vector3 pos  = SerializerHelper.DeserializeVector3("position", node);
                    pos = new Vector3(pos.X, -pos.Y, -pos.Z);
                    CameraInfo co = new CameraInfo();
                    co.Name     = name;
                    co.Position = pos;
                    cameras.Add(co.Name, co);
                }
                else if (node.Name == "dummy")
                {
                    String  name = SerializerHelper.DeserializeAttributeBaseType <String>("name", node);
                    Vector3 pos  = SerializerHelper.DeserializeVector3("position", node);
                    pos = new Vector3(pos.X, -pos.Y, -pos.Z);
                    DummyInfo di = new DummyInfo();
                    di.Name     = name;
                    di.Position = pos;
                    elements.DummyInfo.Add(di);
                }
            }

            ///////PROCCESS LIGHTS /////////////////////
            foreach (var item in spotLights)
            {
                SpotLightInformation si = item.Value;
                targetInfo           ti = targets[item.Key + ".Target"];
                SpotLightPE          sl = new SpotLightPE(si.pos, Vector3.Normalize(ti.targetPos - si.pos), si.color, si.decay, (ti.targetPos - si.pos).Length() * 10f, (float)Math.Cos(si.angle / 2), si.multiplier);
                sl.CastShadown = si.castShadow;
                sl.Name        = si.name;
                elements.LightsInfo.Add(sl);
            }

            ///////PROCCESS CAMERAS/////////////////////
            foreach (var item in cameras)
            {
                CameraInfo ci = item.Value;
                targetInfo ti = targets[item.Key + ".Target"];
                ci.Target = ti.targetPos;
                elements.CameraInfo.Add(ci);
            }


            Model model = factory.GetModel(modelPath + Name);

            modelNames.Add(modelPath + Name);
            Matrix[] m = new Matrix[model.Bones.Count];
            model.CopyAbsoluteBoneTransformsTo(m);

            ////////////EXTRAINDO MESHES
            for (int i = 0; i < model.Meshes.Count; i++)
            {
                String name = model.Meshes[i].Name.Substring(5);
                if (infos.ContainsKey(name))
                {
                    for (int j = 0; j < model.Meshes[i].MeshParts.Count; j++)
                    {
                        XmlModelMeshInfo inf = infos[name];
                        Matrix           tr  = m[model.Meshes[i].ParentBone.Index];

                        Vector3    scale;
                        Vector3    pos;
                        Quaternion ori;
                        tr.Decompose(out scale, out ori, out pos);

                        ObjectInformation mi = new ObjectInformation();
                        mi.modelName     = inf.modelName;
                        mi.meshPartIndex = j;
                        mi.meshIndex     = i;
                        mi.position      = pos;
                        mi.scale         = scale;
                        mi.rotation      = ori;

                        ModelBuilderHelper.Extract(m, model.Meshes[i].MeshParts[j], out mi.batchInformation);
                        mi.ellasticity     = inf.ellasticity;
                        mi.dinamicfriction = inf.dinamicfriction;
                        mi.staticfriction  = inf.staticfriction;
                        mi.collisionType   = inf.collisionType;
                        mi.mass            = inf.mass;

                        mi.batchInformation.ModelLocalTransformation = m[model.Meshes[i].ParentBone.Index];

                        mi.textureInformation = new TextureInformation(false, factory);


                        if (inf.material.reflectionName != null)
                        {
                            mi.textureInformation.SetCubeTexture(factory.GetTextureCube(texturePath + inf.material.reflectionName), TextureType.ENVIRONMENT);
                            texturesNames.Add(texturePath + inf.material.reflectionName);
                        }

                        else
                        {
                            if (inf.material.difuseName != null)
                            {
                                mi.textureInformation.SetTexture(factory.GetTexture2D(texturePath + inf.material.difuseName), TextureType.DIFFUSE);
                                texturesNames.Add(texturePath + inf.material.difuseName);
                            }

                            if (inf.material.glowName != null)
                            {
                                mi.textureInformation.SetTexture(factory.GetTexture2D(texturePath + inf.material.glowName), TextureType.GLOW);
                                texturesNames.Add(texturePath + inf.material.glowName);
                            }

                            if (inf.material.specularName != null)
                            {
                                mi.textureInformation.SetTexture(factory.GetTexture2D(texturePath + inf.material.specularName), TextureType.SPECULAR);
                                texturesNames.Add(texturePath + inf.material.specularName);
                            }

                            if (inf.material.bumpName != null)
                            {
                                mi.textureInformation.SetTexture(factory.GetTexture2D(texturePath + inf.material.bumpName), TextureType.BUMP);
                                texturesNames.Add(texturePath + inf.material.bumpName);
                            }
                        }

                        if (inf.collisionType != null)
                        {
                            if (inf.collisionType.Contains("Water"))
                            {
                                mi.extra = inf.material.extrainformation;
                            }
                        }

                        mi.textureInformation.LoadTexture();
                        elements.ModelMeshesInfo.Add(mi);
                    }
                }
            }

            SerializerHelper.ChangeDecimalSymbolToSystemDefault();
            //Clear Stuffs
            infos.Clear();
            targets.Clear();
            spotLights.Clear();
            cameras.Clear();

            return(elements);
        }