Exemple #1
0
        private static bool Exit(CoffeMakerInMemory hardware)
        {
            Console.Write("> ");
            var command = Console.ReadLine().ToUpperInvariant();

            switch (command)
            {
            case "POLL":
                return(false);

            case "FILL":
                hardware.BoilerStatus = BoilerStatus.NOT_EMPTY;
                return(false);

            case "EMPTY":
                hardware.BoilerStatus = BoilerStatus.EMPTY;
                return(false);

            case "PRESS":
                hardware.BrewButtonStatus = BrewButtonStatus.PUSHED;
                return(false);

            case "DRIP":
                hardware.WarmerPlateStatus = WarmerPlateStatus.POT_NOT_EMPTY;
                return(false);

            case "DRY":
                hardware.WarmerPlateStatus = WarmerPlateStatus.POT_EMPTY;
                return(false);

            case "TAKE":
                hardware.WarmerPlateStatus = WarmerPlateStatus.WARMER_EMPTY;
                return(false);

            case "EXIT":
            case "QUIT":
                return(true);

            case "HELP":
            default:
                Console.WriteLine("Options: poll, fill, empty, press, drip, dry, take, exit, quit, help.");
                return(false);
            }
        }
Exemple #2
0
        static void Main(string[] args)
        {
            var hardware = new CoffeMakerInMemory();

            hardware.SetReliefValveState(ReliefValveState.CLOSED);
            hardware.WarmerPlateStatus = WarmerPlateStatus.POT_EMPTY;

            var buttonEvents = Observable
                               .Interval(TimeSpan.FromSeconds(1))
                               .Select(_ => hardware.GetBrewButtonStatus())
                               .Publish();
            var boilerEvents = Observable
                               .Interval(TimeSpan.FromSeconds(1))
                               .Select(_ => hardware.GetBoilerStatus())
                               .Publish();
            var warmerEvents = Observable
                               .Interval(TimeSpan.FromSeconds(1))
                               .Select(_ => hardware.GetWarmerPlateStatus())
                               .Publish();

            var boiler    = new Boiler(hardware);
            var indicator = new Indicator(hardware);
            var valve     = new ReliefValve(hardware);
            var warmer    = new WarmerPlate(hardware);

            using (buttonEvents.Subscribe(boiler))
                using (buttonEvents.Subscribe(indicator))
                    using (boilerEvents.Subscribe(boiler))
                        using (boilerEvents.Subscribe(indicator))
                            using (warmerEvents.Subscribe(valve))
                                using (warmerEvents.Subscribe(warmer))
                                {
                                    buttonEvents.Connect();
                                    boilerEvents.Connect();
                                    warmerEvents.Connect();

                                    while (!Exit(hardware))
                                    {
                                        WriteHardwareState(hardware);
                                    }
                                }
        }
Exemple #3
0
        private static void WriteHardwareState(CoffeMakerInMemory hardware)
        {
            Console.WriteLine("Coffe maker status {0:T}:", DateTime.Now);

            Console.Write("Ready indicator:\t");
            Console.ForegroundColor =
                hardware.IndicatorState == IndicatorState.ON ?
                ConsoleColor.Green :
                ConsoleColor.Red;
            Console.Write(hardware.IndicatorState);
            Console.ResetColor();
            Console.WriteLine();

            Console.Write("Boiler:\t\t\t");
            Console.ForegroundColor =
                hardware.BoilerStatus == BoilerStatus.NOT_EMPTY ?
                ConsoleColor.Green :
                ConsoleColor.Red;
            Console.Write(hardware.BoilerStatus);
            Console.ResetColor();
            Console.WriteLine();

            Console.Write("Boiler:\t\t\t");
            Console.ForegroundColor =
                hardware.BoilerState == BoilerState.ON ?
                ConsoleColor.Green :
                ConsoleColor.Red;
            Console.Write(hardware.BoilerState);
            Console.ResetColor();
            Console.WriteLine();

            Console.Write("Warmer plate:\t\t");
            switch (hardware.WarmerPlateStatus)
            {
            case WarmerPlateStatus.WARMER_EMPTY:
                Console.ForegroundColor = ConsoleColor.Red;
                break;

            case WarmerPlateStatus.POT_EMPTY:
                Console.ForegroundColor = ConsoleColor.Yellow;
                break;

            case WarmerPlateStatus.POT_NOT_EMPTY:
                Console.ForegroundColor = ConsoleColor.Green;
                break;

            default:
                break;
            }
            Console.Write(hardware.WarmerPlateStatus);
            Console.ResetColor();
            Console.WriteLine();

            Console.Write("Warmer plate:\t\t");
            Console.ForegroundColor =
                hardware.WarmerState == WarmerState.ON ?
                ConsoleColor.Green :
                ConsoleColor.Red;
            Console.Write(hardware.WarmerState);
            Console.ResetColor();
            Console.WriteLine();

            Console.Write("Relief valve:\t\t");
            Console.ForegroundColor =
                hardware.ReliefValveState == ReliefValveState.CLOSED ?
                ConsoleColor.Green :
                ConsoleColor.Red;
            Console.Write(hardware.ReliefValveState);
            Console.ResetColor();
            Console.WriteLine();

            Console.WriteLine();
        }