protected override void OnCreateManager(int capacity) { base.OnCreateManager(capacity); worker = Worker.GetWorkerFromWorld(World); viewCommandBuffer = new ViewCommandBuffer(EntityManager, worker.LogDispatcher); entityGameObjectCreator = new EntityGameObjectCreator(World); entityGameObjectLinker = new EntityGameObjectLinker(World, worker.LogDispatcher); }
protected override void OnCreateManager(int capacity) { base.OnCreateManager(capacity); worker = WorkerRegistry.GetWorkerForWorld(World); view = worker.View; origin = worker.Origin; entityGameObjectCreator = new EntityGameObjectCreator(World); }