Exemple #1
0
        private void PlayerList(CommandArgs args)
        {
            bool verbose      = false;
            bool playersFound = false;
            bool help         = false;

            PlayerOnlineListArguments arguments = new PlayerOnlineListArguments(args.Parameters.ToArray());

            if (arguments.Contains("-help"))
            {
                help = true;
            }

            if (help)
            {
                args.Player.SendMessage("Syntax: /playersonline [-help] ", Color.Red);
                args.Player.SendMessage("Flags: ", Color.LightSalmon);
                args.Player.SendMessage("   -help     this information", Color.LightSalmon);
                return;
            }

            List <object> playerList = new List <object>();

            foreach (TSPlayer tsPlayer in TShock.Players.Where(p => null != p))
            {
                Player player = new Player(tsPlayer.Name, tsPlayer.IP, tsPlayer.Group.Name, tsPlayer.UserAccountName);
                playerList.Add(player);
            }

            if (playerList.Count == 0)
            {
                args.Player.SendSuccessMessage("No players online at this time.");
            }
            else
            {
                string plural = "";
                if (playerList.Count > 1)
                {
                    plural = "s";
                }
                args.Player.SendSuccessMessage(playerList.Count + "/" + TShock.Config.MaxSlots + " player" + plural + " online at this time.");
                // Query for ascending sort.
                IEnumerable <Player> playerSort =
                    from Player p in playerList
                    orderby p.Name //"ascending" is default
                    select p;
                foreach (Player p in playerSort)
                {
                    args.Player.SendInfoMessage(String.Format(" {0} {1} Group:{2} UserAccount:{3}", p.Name, p.IP, p.Group, p.UserAccountName ?? "<none>"));
                    playersFound = true;
                }
                if (!playersFound)
                {
                    args.Player.SendSuccessMessage("No players online at this time.");
                }
            }
        }
Exemple #2
0
        private void PlayerList(CommandArgs args)
        {
            bool verbose = false;
            bool playersFound = false;
            bool help = false;

            PlayerOnlineListArguments arguments = new PlayerOnlineListArguments(args.Parameters.ToArray());
            if (arguments.Contains("-help"))
                help = true;

            if (help)
            {
                args.Player.SendMessage("Syntax: /playersonline [-help] ", Color.Red);
                args.Player.SendMessage("Flags: ", Color.LightSalmon);
                args.Player.SendMessage("   -help     this information", Color.LightSalmon);
                return;
            }

            List<object> playerList = new List<object>();
            foreach (TSPlayer tsPlayer in TShock.Players.Where(p => null != p))
            {
                Player player = new Player(tsPlayer.Name, tsPlayer.IP, tsPlayer.Group.Name, tsPlayer.UserAccountName);
                playerList.Add(player);
            }

            if (playerList.Count == 0)
                args.Player.SendSuccessMessage("No players online at this time.");
            else
            {
                string plural = "";
                if (playerList.Count > 1)
                    plural = "s";
                args.Player.SendSuccessMessage(playerList.Count + "/" + TShock.Config.MaxSlots + " player" + plural + " online at this time.");
                // Query for ascending sort.
                IEnumerable<Player> playerSort =
                    from Player p in playerList
                    orderby p.Name //"ascending" is default
                    select p;
                foreach (Player p in playerSort)
                {
                    args.Player.SendInfoMessage(String.Format(" {0} {1} Group:{2} UserAccount:{3}", p.Name, p.IP, p.Group, p.UserAccountName ?? "<none>"));
                    playersFound = true;
                }
                if (!playersFound)
                {
                    args.Player.SendSuccessMessage("No players online at this time.");
                }
            }
        }