public void MaxCredits() { Status status = GameMain.Instance.CharacterMgr.status; status.casinoCoin = 999999999; status.money = 999999999; }
public void MaxGrade() { Status status = GameMain.Instance.CharacterMgr.status; status.clubGrade = 5; status.baseClubEvaluation = 999; status.clubGauge = 100; }
internal static void SetAllPlayerStatus() { MyLog.LogDarkBlue("SetAllPlayerStatus st"); PlayerStatus.Status status = GameMain.Instance.CharacterMgr.status; status.casinoCoin = 999999L; status.clubGauge = 100; status.clubGrade = 5; status.money = 9999999999L; ScheduleCSVData.vipFullOpenDay = 0; try { foreach (Trophy.Data item in Trophy.GetAllDatas(false)) { if (GameMain.Instance.CharacterMgr.status.IsHaveTrophy(item.id)) { continue; } MyLog.LogMessage("Trophy" , item.id , item.name , item.type , item.rarity , item.maidPoint , item.infoText , item.bonusText ); GameMain.Instance.CharacterMgr.status.AddHaveTrophy(item.id); } } catch (Exception e) { MyLog.LogError("Trophy:" + e.ToString()); } MyLog.LogDarkBlue("SetAllPlayerStatus ed"); }