public void MaxCredits()
        {
            Status status = GameMain.Instance.CharacterMgr.status;

            status.casinoCoin = 999999999;
            status.money      = 999999999;
        }
        public void MaxGrade()
        {
            Status status = GameMain.Instance.CharacterMgr.status;

            status.clubGrade          = 5;
            status.baseClubEvaluation = 999;
            status.clubGauge          = 100;
        }
Exemple #3
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        internal static void SetAllPlayerStatus()
        {
            MyLog.LogDarkBlue("SetAllPlayerStatus st");

            PlayerStatus.Status status = GameMain.Instance.CharacterMgr.status;
            status.casinoCoin = 999999L;
            status.clubGauge  = 100;
            status.clubGrade  = 5;
            status.money      = 9999999999L;

            ScheduleCSVData.vipFullOpenDay = 0;

            try
            {
                foreach (Trophy.Data item in Trophy.GetAllDatas(false))
                {
                    if (GameMain.Instance.CharacterMgr.status.IsHaveTrophy(item.id))
                    {
                        continue;
                    }

                    MyLog.LogMessage("Trophy"
                                     , item.id
                                     , item.name
                                     , item.type
                                     , item.rarity
                                     , item.maidPoint
                                     , item.infoText
                                     , item.bonusText
                                     );
                    GameMain.Instance.CharacterMgr.status.AddHaveTrophy(item.id);
                }
            }
            catch (Exception e)
            {
                MyLog.LogError("Trophy:" + e.ToString());
            }


            MyLog.LogDarkBlue("SetAllPlayerStatus ed");
        }