public void Level2HumanWizardIntMod4Returns35()
 {
     SkillPoints skillpoints = new SkillPoints();
     int expected = 35;
     int actual = skillpoints.SkillPointTotal(2, 4, "Wizard", "Human");
     Assert.AreEqual(expected, actual);
 }
 public void Level2ElfClericIntMod4Returns38()
 {
     SkillPoints skillpoints = new SkillPoints();
     int expected = 30;
     int actual = skillpoints.SkillPointTotal(2, 4, "Cleric", "Elf");
     Assert.AreEqual(expected, actual);
 }
 public void Level1ElfWizardIntMod4Returns24()
 {
     SkillPoints skillpoints = new SkillPoints();
     int expected = 24;
     int actual = skillpoints.SkillPointTotal(1, 4, "Wizard", "Elf");
     Assert.AreEqual(expected, actual);
 }
 public void Level1HumanRangerIntMod4Returns24()
 {
     SkillPoints skillpoints = new SkillPoints();
     int expected = 44;
     int actual = skillpoints.SkillPointTotal(1, 4,"Ranger","Human");
     Assert.AreEqual(expected,actual);
 }
Exemple #5
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 public virtual void CalculateSkillPoints()
 {
     SkillPoints skill = new SkillPoints();
     TotalSkillPoints = skill.SkillPointTotal(PlayerClass.PlayerLevel, PlayerClass.StatMods.IntAbilityMod, PlayerClass.ChosenClass, Race.RaceName);
 }