public void GivenASorcerorLevel_SpellArrayIsReturned(int level, int[] expectedSpells)
 {
     PlayerClass player = new Sorcerer();
     player.AssignLevel(level);
     player.GetClassSpellsPerDay();
     int[] actual = player.Magic.ClassSpellsPerDay;
     Assert.AreEqual(expectedSpells, actual);
 }