private void CreateBetWindow(MakeBetWindow betInput) { betInput = new MakeBetWindow(_player); Visibility = Visibility.Hidden; betInput.ShowDialog(); Visibility = Visibility.Visible; _bet = betInput.Bet; }
private void ProcessMessage(string code, string message) { switch (code) { case MessageSigns.DisconnectMessage: { Disconnect(); break; } case MessageSigns.QuestionSign: { if (_finalStarted) { Dispatcher.Invoke(new Action <string>(CreateAnswerWindow), message); } else { MessageTextbox.Dispatcher.Invoke(new Action <string>(ChangeMessageBox), message); } break; } case MessageSigns.RightAnswerSign: { int increment; if (int.TryParse(message, out increment)) { _player.Score += increment; ScoreLabel.Dispatcher.Invoke(new Action <string>(ChangeScoreLabel), _player.Score.ToString()); } MessageTextbox.Dispatcher.Invoke(new Action <string>(ChangeMessageBox), _questionPlaceholder); break; } case MessageSigns.WrongAnswerSign: { int decrement; if (int.TryParse(message, out decrement)) { _player.Score -= decrement; ScoreLabel.Dispatcher.Invoke(new Action <string>(ChangeScoreLabel), _player.Score.ToString()); } MessageTextbox.Dispatcher.Invoke(new Action <string>(ChangeMessageBox), _questionPlaceholder); break; } case MessageSigns.FinalRoundMessage: { if (_player.Score > 0) { MakeBetWindow betInput = null; Dispatcher.Invoke(new Action <MakeBetWindow>(CreateBetWindow), betInput); } string betMessage = MessageSigns.AnswerMessage + _bet.ToString(); SendMessage(betMessage); _finalStarted = true; break; } case MessageSigns.TimesUpMessage: { MessageTextbox.Dispatcher.Invoke(new Action <string>(ChangeMessageBox), _questionPlaceholder); break; } default: { MessageTextbox.Dispatcher.Invoke(new Action <string>(ChangeMessageBox), _wrongMessageSign); break; } } }