private void HandleOnPickedUp(PickUp item, PlayerComponent playerComponent) => pickUpsInRange.Remove(item);
private void HandlePlayerJoined(PlayerComponent player) { player.SpawnPoint = spawnPoints[Mathf.Min(player.PlayerId, spawnPoints.Length)]; player.Respawn(); }
private void Start() { PlayerComponent player = GetComponentInParent <PlayerComponent>(); playerPickUp = player.GetComponentInChildren <PlayerPickUp>(); }