public override void OnEnabled(Animator anim) { Events = new ThrowingEvents(); TriggS = new LayersWithDefValue <SystemTrigger>(new ThrowSystemTriggers()); transform = userInput.transform; playerCamera = userInput.cameraRig.GetComponent <PlayerCamera>(); animator = transform.GetComponent <Animator>(); foreach (Transform t in transform.GetComponentsInChildren <Transform>()) { if (t.CompareTag("LeftHandHold")) { leftHandHold = t.FindChild("PosRotFixer"); } if (t.CompareTag("RightHandHold")) { rightHandHold2 = t.FindChild("PosRotFixer2"); } } foreach (Transform tr in userInput.cameraRig.GetComponentsInChildren <Transform>()) { if (tr.CompareTag("Target")) { refTarget = tr; } } if (userInput && userInput.cameraRig) { foreach (var trn in userInput.cameraRig.GetComponentsInChildren <Transform>()) { if (trn.name == "TurnTo Reference") { TurnToReference = trn; } } } if (!rightHandHold2) { Debug.Log("PosRotFixer2 not found, mirrored throw wont work properly..."); } if (!leftHandHold || !playerCamera || !animator) { userInput.DisablePlayer("Needed transform not found in " + ToString()); return; } player.onIsHandOnBomb += HandOnBomb; player.onIsHandOffBomb += HandOffBomb; player.throwableBag.RemoveAll(x => x.haveCount <= 0 || x.throwablePrefab == null); CurrentThrowableIndex = player.defaultThrowableIndex >= player.throwableBag.Count ? -1 : player.defaultThrowableIndex; if (GetStyleOfIndex(CurrentThrowableIndex) != -1) { SetThrowable(CurrentThrowableIndex); } nextThrowableIndex = CurrentThrowableIndex; }
public override void OnEnabled(Animator anim) { if (userInput.transform.FindChild("CoverChecker")) { coverChecker = player.transform.FindChild("CoverChecker").GetComponent <CoverTargetLogic>(); } animator = userInput.GetComponent <Animator>(); transform = userInput.transform; if (userInput.cameraRig) { moveReference = userInput.cameraRig.FindChild("Move Reference"); playerCamera = userInput.cameraRig.GetComponent <PlayerCamera>(); } foreach (Transform tr in userInput.cameraRig.GetComponentsInChildren <Transform>()) { if (tr.CompareTag("Target")) { RefTarget = tr; } } Events = new CoveringEvents(); if (!coverChecker || !animator || !transform || !moveReference || !RefTarget || !playerCamera || player.defaultCoverStyleIndex >= player.coverStyles.Count) { userInput.DisablePlayer("Reference not found on :" + ToString()); } TriggS = new LayersWithDefValue <SystemTrigger>(new CoverSystemTriggers()); LayerWeightTarget = 0; }
private void Loaded() { playerCamera = GetComponent <PlayerCamera>(); gameManager = FindObjectOfType <GameManager>(); checkpointManager = FindObjectOfType <CheckpointManager>(); characterController = GetComponent <CharacterController>(); isLoaded = true; }
public void FaceToMouse() { Vector2 screenPos = PlayerCamera.WorldToScreenPoint(Transform.position); Vector2 mousePos = Input.mousePosition; Vector3 direction = new Vector3(mousePos.x - screenPos.x, 0, mousePos.y - screenPos.y); direction = PlayerCamera.transform.TransformDirection(direction); direction.y = 0; Transform.forward = direction.normalized; }
public void Fire(Player.PlayerCamera camera) { //AnimationController.SetBool("isReloading", Reloading == null); if (Reloading != null) { return; } if (currentShootingInterval >= 1 / roundsPerSecond) { //AnimationController.SetTrigger("Shoot"); currentShootingInterval = 0f; CurrentMagazineSize -= 1; if (ShootingSound != null) { ShootingSound.Play(); } if (muzzleFlash != null) { muzzleFlash.Play(); } Vector3 DesiredDestination = camera.Reticle.transform.position; Ray ray = camera.GetCamera().ScreenPointToRay(camera.Reticle.transform.position); ray.direction += camera.GetCamera().transform.TransformDirection(Random.insideUnitCircle * spreadRadius / 10); RaycastHit info; if (Physics.Raycast(ray, out info, maxShootingRange)) { if (impact != null) { GameObject.Instantiate(impact, info.point, Quaternion.LookRotation(transform.forward * -1)); } if (info.transform.GetComponent <Targetable>() != null) { //Add dynamic damagage here int Damage = showDynamicDamage == false ? damage : Random.Range(damage, dynamicDamage); ; info.transform.GetComponent <Targetable>().ReceiveDamage(this, new DamageEventArgs(Damage)); } } } if (CurrentMagazineSize <= 0) { Reload(); } }
void Awake() { if (camera == null) { camera = Camera.main.GetComponent <PlayerCamera>(); } cameraFound = (camera != null); if (cameraFound) { camera.SyncStart(); } }
public virtual void Init(bool attacking) { this._isAttacking = attacking; if (attacking) { this._uiComponent.Display(); this._state = PlayerState.ATTACKING; } else { this._uiComponent.Hide(); this._state = PlayerState.DEFENDING; } this._selectionState = SelectionState.FREE; this._playerCamera = PlayerCamera.CreateCamera(this, this._spawnLocation, attacking); this._playerSelection = this.playerCamera.gameObject.GetComponent <PlayerSelect>(); }
private void Start() { toPrintThrowableCount = "00"; toPrintCurrentClip = "00"; toPrintTotalAmmo = "000"; toPrintSecCurrentClip = "00"; toPrintSecTotalAmmo = "000"; infoTexts = new List <Small3dHudInfoText>(); worldInfoTexts = new List <Small3dHudInfoText>(); if (GameObject.FindGameObjectWithTag("Player")) { player = GameObject.FindGameObjectWithTag("Player").GetComponent <PlayerAtts>(); smbWeapon = player.SmbWeapon; smbWeapon.Events.onWeaponFire += OnFire; smbWeapon.Events.onReloadDone += OnReload; smbWeapon.Events.onWeaponPullOut += OnWeaponPullOut; smbWeapon.Events.onWeaponSwitch += OnWeaponChange; smbWeapon.Events.onDropWeapon += OnWeaponChange; smbWeapon.Events.onWeaponCollect += OnWeaponCollect; smbWeapon.Events.onSupplyCollect += SetAllCounts; player.SmbThrow.Events.onSwitch += OnThrowableSwitch; player.SmbThrow.Events.onThrowableExit += OnThrowableExit; } if (!player) { Debug.Log("Needed reference not found..." + ToString()); gameObject.SetActive(false); return; } playerCamera = player.GetComponent <SetupAndUserInput>().cameraRig.GetComponent <PlayerCamera>(); foreach (var catcher in gameObject.GetComponentsInChildren <HudEventCatcher>()) { catcher.onZeroAlphaTotalAmmo += AnimEventOnTotalAmmoZeroAlpha; catcher.onZeroAlphaCurrentClipAmmo += AnimEventOnCurrentAmmoZeroAlpha; } foreach (var trns in transform.GetComponentsInChildren <Transform>()) { if (trns.name == "Current Clip Capacity") { cClipAnimator = trns.GetComponent <Animator>(); } else if (trns.name == "Total Ammo") { tAmmoAnimator = trns.GetComponent <Animator>(); } else if (trns.name == "SecCurrent Clip Capacity") { secCClipAnimator = trns.GetComponent <Animator>(); } else if (trns.name == "SecTotal Ammo") { secTAmmoAnimator = trns.GetComponent <Animator>(); } else if (trns.name == "Weapon Image") { weaponImage = trns.GetComponent <Image>(); } else if (trns.name == "Weapon Name") { weaponName = trns.GetComponent <Text>(); } else if (trns.name == "Projectile Image") { bulletImage = trns.GetComponent <Image>(); } else if (trns.name == "Projectile Name") { bulletName = trns.GetComponent <Text>(); } else if (trns.name == "SecProjectile Image") { secBulletImage = trns.GetComponent <Image>(); } else if (trns.name == "SecProjectile Name") { secBulletName = trns.GetComponent <Text>(); } else if (trns.name == "Throwable Count") { throwableCountAnimator = trns.GetComponent <Animator>(); } else if (trns.name == "Throwable Name") { throwableName = trns.GetComponent <Text>(); } else if (trns.name == "Throwable Image") { throwableImage = trns.GetComponent <Image>(); } else if (trns.name == "InfoTextParentPanel") { infoTextParentPanel = trns; } } foreach (var trns in cClipAnimator.GetComponentsInChildren <Transform>()) { if (trns.name == "Text0") { currentClipText0 = trns.GetComponent <Text>(); } else if (trns.name == "Text1") { currentClipText1 = trns.GetComponent <Text>(); } } foreach (var trns in tAmmoAnimator.GetComponentsInChildren <Transform>()) { if (trns.name == "Text0") { totalAmmoText0 = trns.GetComponent <Text>(); } else if (trns.name == "Text1") { totalAmmoText1 = trns.GetComponent <Text>(); } else if (trns.name == "Text2") { totalAmmoText2 = trns.GetComponent <Text>(); } } if (secCClipAnimator) { foreach (var trns in secCClipAnimator.GetComponentsInChildren <Transform>()) { if (trns.name == "Text0") { secCurrentClipText0 = trns.GetComponent <Text>(); } else if (trns.name == "Text1") { secCurrentClipText1 = trns.GetComponent <Text>(); } } } if (secTAmmoAnimator) { foreach (var trns in secTAmmoAnimator.GetComponentsInChildren <Transform>()) { if (trns.name == "Text0") { secTotalAmmoText0 = trns.GetComponent <Text>(); } else if (trns.name == "Text1") { secTotalAmmoText1 = trns.GetComponent <Text>(); } else if (trns.name == "Text2") { secTotalAmmoText2 = trns.GetComponent <Text>(); } } } foreach (var trns in throwableCountAnimator.GetComponentsInChildren <Transform>()) { if (trns.name == "Text0") { throwableCountText0 = trns.GetComponent <Text>(); } else if (trns.name == "Text1") { throwableCountText1 = trns.GetComponent <Text>(); } } currentClipText0.text = "0"; currentClipText1.text = "0"; totalAmmoText0.text = "0"; totalAmmoText1.text = "0"; totalAmmoText2.text = "0"; if (secCurrentClipText0) { secCurrentClipText0.text = "0"; } if (secCurrentClipText0) { secCurrentClipText1.text = "0"; } if (secTotalAmmoText0) { secTotalAmmoText0.text = "0"; } if (secTotalAmmoText1) { secTotalAmmoText1.text = "0"; } if (secTotalAmmoText2) { secTotalAmmoText2.text = "0"; } throwableCountText0.text = "0"; throwableCountText1.text = "1"; SetWeaponImage(player.SmbWeapon.GetCurrentWeaponSprite()); SetWeaponName(player.SmbWeapon.GetCurrentWeaponName()); SetBulletImage(player.SmbWeapon.GetCurrentBulletSprite()); SetBulletnName(player.SmbWeapon.GetCurrentBulletName()); SetSecBulletImage(player.SmbWeapon.GetSecCurrentBulletSprite()); SetSecBulletnName(player.SmbWeapon.GetSecCurrentBulletName()); CClipTexter(player.SmbWeapon.GetCurrentClip()); TotalClipTexter(player.SmbWeapon.GetTotalAmmoCount()); SecCClipTexter(player.SmbWeapon.GetSecCurrentClip()); SecTotalClipTexter(player.SmbWeapon.GetSecTotalAmmoCount()); SetThrowableImage(player.SmbThrow.GetThrowableSprite()); SetThrowableName(player.SmbThrow.GetThrowableName()); ThrowableCountTexter(player.SmbThrow.GetThrowableCount()); followBone = player.GetComponent <Animator>().GetBoneTransform(bone); }