private void loadToolStripMenuItem_Click(object sender, EventArgs e) { OpenFileDialog openFileDialog1 = new OpenFileDialog(); openFileDialog1.Filter = "XML Files|*.xml"; openFileDialog1.Title = "Select an XML File"; // Show the Dialog. // If the user clicked OK in the dialog and // a .CUR file was selected, open it. if (openFileDialog1.ShowDialog() == System.Windows.Forms.DialogResult.OK) { System.Xml.Serialization.XmlSerializer reader = new XmlSerializer(typeof(Xml)); // Read the XML file. // StreamReader file = new StreamReader(openFileDialog1.FileName); string fileName = openFileDialog1.FileName; // // Deserialize the content of the file into a Book object. // xproject = (Xml)reader.Deserialize(file); // file.Close(); outputWindow.Text = ""; game = Game.GetInstance(); game.SetOutputWindow(outputWindow); game.SetGameData(fileName); game.Run(); outputWindow.SelectionStart = outputWindow.Text.Length; } }