private void Awake() { Animator = GetComponent <Animator>(); SmbLoco = Animator.GetBehaviour <LocomotionCSMB>(); SmbWeapon = Animator.GetBehaviour <WeaponCSMB>(); SmbLookIK = Animator.GetBehaviour <LookIKCSMB>(); SmbCover = Animator.GetBehaviour <CoverCSMB>(); SmbThrow = Animator.GetBehaviour <ThrowCSMB>(); SmbGroundedCheck = Animator.GetBehaviour <GroundedCheckSMB>(); footSoundFx = new FootPlanting(footStepFx, GetComponent <Animator>()); health = GetComponent <Health>(); playerPhysic = new PlayerPhysics(GetComponent <Rigidbody>(), this); }
private void Awake() { _transform = transform; _rigidbody = GetComponent <Rigidbody>(); _animator = GetComponentInChildren <Animator>(); ParticleSystem[] particleSystems = GetComponentsInChildren <ParticleSystem>(); _contactParticles = particleSystems.First(x => x.name == "Contact Particles"); _waterParticles = particleSystems.First(x => x.name == "Water Particles"); _dirtParticles = particleSystems.First(x => x.name == "Dirt Particles"); _hammer = GetComponentsInChildren <Transform>().First(x => x.name == "Hammer Container").transform; _pickaxe = GetComponentsInChildren <Transform>().First(x => x.name == "Pickaxe Container").transform; _wateringCan = GetComponentsInChildren <Transform>().First(x => x.name == "Can Container").transform; _animator.GetBehaviour <PlayerIdleEvent>().EnteredStateCallback += HandleEnterIdleAnimation; GetComponentInChildren <ProximityDetector>().EnteredProximity += HandleProximityStateChange; GetComponentInChildren <AnimationEventListener>().NotifyAnimationEvent += HandleAnimationEvent; FindObjectOfType <GameController>().RegisterScriptToSuspendWhenGameEnds(this); FindObjectsOfType <PlayerMovement>().First(x => x != this).SwapTools += HandleToolSwap; }