Exemple #1
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 public PlayerInputHandler(
     PlayerInputState inputState,
     PlayerModel playerModel)
 {
     _inputState  = inputState;
     _playerModel = playerModel;
 }
Exemple #2
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 public PlayerGrounded(
     PlayerModel playerModel,
     PlayerInputState playerInputState)
 {
     _playerModel = playerModel;
     _inputState  = playerInputState;
 }
Exemple #3
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 public PlayerMovement(
     Settings settings,
     PlayerModel playerModel,
     PlayerInputState playerInputState,
     PlayerAnimationStates playerAnimationStates)
 {
     _settings    = settings;
     _playerModel = playerModel;
     _inputState  = playerInputState;
 }
Exemple #4
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 public PlayerActionHandler(
     PlayerModel playerModel,
     PlayerInputState playerInputState,
     Weapons.Dynamite.Code.Dynamite.Pool dynamitePool,
     DynamitesCounter dynamitesCounter,
     DynamitesActive dynamitesActive,
     Laser laser)
 {
     _playerModel      = playerModel;
     _inputState       = playerInputState;
     _dynamitePool     = dynamitePool;
     _dynamitesCounter = dynamitesCounter;
     _dynamitesActive  = dynamitesActive;
     _laser            = laser;
 }