Exemple #1
0
        private void OnCollisionEnter2D(Collision2D other)
        {
            _playerGrounded.PlayerHitFloor(other);

            if (other.collider.CompareTag("Miner"))
            {
                _playerFacade.HasWon = true;
                Debug.Log("Win!");
            }
        }
        private void OnCollisionEnter2D(Collision2D other)
        {
            _playerGrounded.PlayerHitFloor(other);

            if (other.collider.CompareTag("Miner"))
            {
                _playerFacade.HasWon = true;
                Debug.Log("Win!");
                _playerModel.IsDead = true;
                _signalBus.Fire(new GameWinSignal(true));
            }
        }