static void DoCreatePlayHavenContentRequesterObject()
        {
            GameObject go = ObjectCreationEditor.CreateGameObjectInScene("PlayHavenContentRequester");

            go.AddComponent <PlayHavenContentRequester>();

            Selection.activeGameObject = go;
        }
        static void DoCreatePlayHavenManagerObject()
        {
            if (ExistingComponentTypeExists(typeof(PlayHavenManager)))
            {
                EditorUtility.DisplayDialog("Sorry!", "A PlayHavenManager component is already located in this scene.", "OK");
            }
            else
            {
                GameObject go = ObjectCreationEditor.CreateGameObjectInScene("PlayHavenManager");
                go.AddComponent <PlayHavenManager>();
                go.transform.parent = null;

                Selection.activeGameObject = go;
            }
        }